From 716c0980d7424dffafe222c5579851b11193301a Mon Sep 17 00:00:00 2001 From: TellowKrinkle Date: Wed, 1 Jun 2022 04:58:13 -0500 Subject: VideoBackends: Add Metal renderer --- Source/Core/VideoCommon/TextureCacheBase.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 2f896027ad..07bbe0aa2e 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -2924,7 +2924,8 @@ bool TextureCacheBase::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, con auto dispatch_groups = TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height); - g_renderer->DispatchComputeShader(shader, dispatch_groups.first, dispatch_groups.second, 1); + g_renderer->DispatchComputeShader(shader, info->group_size_x, info->group_size_y, 1, + dispatch_groups.first, dispatch_groups.second, 1); // Copy from decoding texture -> final texture // This is because we don't want to have to create compute view for every layer -- cgit v1.2.3