From 79a1e480ca75046ef932f26a4c72022422bcd485 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Fri, 30 Jul 2021 12:14:54 -0700 Subject: Enable anisotropic filtering when the game requests it --- Source/Core/VideoCommon/TextureCacheBase.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index bbecc6437c..3f237dcb99 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -1051,11 +1051,7 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale state.tm0.mag_filter = FilterMode::Linear; if (tm0.mipmap_filter != MipMode::None) state.tm0.mipmap_filter = FilterMode::Linear; - state.tm0.anisotropic_filtering = true; - } - else - { - state.tm0.anisotropic_filtering = false; + state.tm0.anisotropic_filtering = g_ActiveConfig.iMaxAnisotropy; } if (has_arbitrary_mips && tm0.mipmap_filter != MipMode::None) @@ -1068,7 +1064,7 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale state.tm0.lod_bias = std::clamp(state.tm0.lod_bias + lod_offset, -32768, 32767); // Anisotropic also pushes mips farther away so it cannot be used either - state.tm0.anisotropic_filtering = false; + state.tm0.anisotropic_filtering = 0; } return state; -- cgit v1.2.3