From ced1614cacab2adda6997091a8a3eebf6cf3334a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Thu, 9 Mar 2017 09:47:43 +0100 Subject: Unify the way of setting game ID, title ID, revision The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata. --- Source/Core/VideoCommon/TextureCacheBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 0ad86e82c5..b1dbee5407 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -437,7 +437,7 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntryBase* entry_to_update, u8* void TextureCacheBase::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level) { - std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strGameID; + std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID(); // make sure that the directory exists if (!File::Exists(szDir) || !File::IsDirectory(szDir)) -- cgit v1.2.3