From ee76c03160b72731facbce135be26d7ef8cebba5 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Tue, 4 Nov 2014 00:53:14 +0100 Subject: TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. --- Source/Core/VideoCommon/TextureCacheBase.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 4037a7470b..651bb90708 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -115,6 +115,12 @@ void TextureCache::OnConfigChanged(VideoConfig& config) { g_texture_cache->ClearRenderTargets(); } + + if ((config.iStereoMode > 0) != backup_config.s_stereo_3d) + { + g_texture_cache->DeleteShaders(); + g_texture_cache->CompileShaders(); + } } backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples; @@ -126,6 +132,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config) backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter; backup_config.s_hires_textures = config.bHiresTextures; backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable; + backup_config.s_stereo_3d = config.iStereoMode > 0; } void TextureCache::Cleanup() -- cgit v1.2.3