From 3627398cf53056341701f8e9d846d14c92c77a16 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 10 Jun 2023 12:35:36 -0500 Subject: VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) --- Source/Core/VideoCommon/TextureCacheBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index c26cbb5f4c..6198eea0ff 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -3009,7 +3009,7 @@ bool TextureCacheBase::DecodeTextureOnGPU(RcTcacheEntry& entry, u32 dst_level, c aligned_height, src_offset, row_stride / bytes_per_buffer_elem, palette_offset}; g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms)); - g_gfx->SetComputeImageTexture(m_decoding_texture.get(), false, true); + g_gfx->SetComputeImageTexture(0, m_decoding_texture.get(), false, true); auto dispatch_groups = TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height); -- cgit v1.2.3