From 6fd7867c5647bafca5eb5ccfd30ec054307cbc63 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Thu, 6 May 2021 20:55:39 -0500 Subject: VideoCommon: simplify TextureCacheBase by comparing a xfb's hash against a newly calculated one. This fixes games like Teenage Mutant Ninja Turtles (Wii) which use oversized textures where the stride doesn't match the BytesPerRow and that resulted in a different hash algorithm being used. By not hashing the texture before, we improve performance by hashing at most once in all direct XFB lookup scenarios. --- Source/Core/VideoCommon/TextureCacheBase.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/TextureCacheBase.h') diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index 599f1c2a79..f07feadde5 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -284,7 +284,7 @@ private: void SetBackupConfig(const VideoConfig& config); - TCacheEntry* GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride, u64 hash); + TCacheEntry* GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride); TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTFormat tlutfmt); -- cgit v1.2.3