From e831d7b6bb82da618db9f33e62c8f197dec079bf Mon Sep 17 00:00:00 2001 From: iwubcode Date: Wed, 22 Mar 2023 20:56:13 -0500 Subject: InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically! --- Source/Core/VideoCommon/TextureCacheBase.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'Source/Core/VideoCommon/TextureCacheBase.h') diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index bcfa7898fd..766b21bc80 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -272,7 +272,6 @@ public: void Shutdown(); void OnConfigChanged(const VideoConfig& config); - void ForceReload(); // Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames, // frameCount is the current frame number. @@ -313,9 +312,6 @@ public: static bool AllCopyFilterCoefsNeeded(const std::array& coefficients); static bool CopyFilterCanOverflow(const std::array& coefficients); - // Will forcibly reload all textures when the frame next ends - void ForceReloadTextures() { m_force_reload_textures.Set(); } - protected: // Decodes the specified data to the GPU texture specified by entry. // Returns false if the configuration is not supported. @@ -468,7 +464,6 @@ private: void OnFrameEnd(); - Common::Flag m_force_reload_textures; Common::EventHook m_frame_event = AfterFrameEvent::Register([this] { OnFrameEnd(); }, "TextureCache"); }; -- cgit v1.2.3