From b9be3245e1bcd3929baf4d1c66fe5a14b336cdbc Mon Sep 17 00:00:00 2001 From: Scott Mansell Date: Sat, 5 Sep 2015 02:45:29 +1200 Subject: Move common EFB copy code into VideoCommon Addded a few duplicated depth copy texture formats to the enum in TextureDecoder.h. These texture formats were already implemented in TextureCacheBase and the ogl/dx11 texture cache implementations. --- Source/Core/VideoCommon/TextureConversionShader.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp') diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 9375a984c8..033a56b4aa 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -650,9 +650,11 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) case GX_CTF_GB8: WriteCC8Encoder(p, "gb", ApiType); break; + case GX_CTF_Z8H: case GX_TF_Z8: WriteC8Encoder(p, "r", ApiType); break; + case GX_CTF_Z16R: case GX_TF_Z16: WriteZ16Encoder(p, ApiType); break; -- cgit v1.2.3