From c4f85a38e630c80feb1deb9205d8bb3ff5b7caec Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Tue, 5 May 2015 23:34:45 +0200 Subject: VideoBackends: Use proper floating point depth precision. --- Source/Core/VideoCommon/TextureConversionShader.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp') diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 99559db08b..18e5c258c0 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -487,7 +487,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 0, ApiType); - WRITE(p, " depth *= 16777215.0;\n"); + WRITE(p, " depth *= 16777216.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -497,7 +497,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 1, ApiType); - WRITE(p, " depth *= 16777215.0;\n"); + WRITE(p, " depth *= 16777216.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -519,7 +519,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 0, ApiType); - WRITE(p, " depth *= 16777215.0;\n"); + WRITE(p, " depth *= 16777216.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -531,7 +531,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 1, ApiType); - WRITE(p, " depth *= 16777215.0;\n"); + WRITE(p, " depth *= 16777216.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -558,7 +558,7 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType) for (int i = 0; i < 2; i++) { - WRITE(p, " depth%i *= 16777215.0;\n", i); + WRITE(p, " depth%i *= 16777216.0;\n", i); WRITE(p, " expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i); WRITE(p, " depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i); -- cgit v1.2.3