From d9c034e8ccaad6db870df765e01d5963af84c9c5 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 13 Aug 2016 00:40:18 +1000 Subject: ShaderGen: Specify attribute/output locations/bindings explicitly This also shifts the SSBO index from index 3 to index 0. --- Source/Core/VideoCommon/TextureConversionShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp') diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index cccb7e7334..16ea016675 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -92,7 +92,7 @@ static void WriteSwizzler(char*& p, u32 format, APIType ApiType) WRITE(p, "#define samp0 samp9\n"); WRITE(p, "SAMPLER_BINDING(9) uniform sampler2DArray samp0;\n"); - WRITE(p, " out vec4 ocol0;\n"); + WRITE(p, "FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); WRITE(p, "void main()\n"); WRITE(p, "{\n" " int2 sampleUv;\n" -- cgit v1.2.3