From e8febd0cef02c205b77ab6fdb7af33da59ce59cc Mon Sep 17 00:00:00 2001 From: degasus Date: Sat, 25 Nov 2017 11:07:14 +0100 Subject: VideoCommon: Create a namespace for TextureConversionShaderGen. --- Source/Core/VideoCommon/TextureConverterShaderGen.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'Source/Core/VideoCommon/TextureConverterShaderGen.cpp') diff --git a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp index fc9b971f8b..f5d75d18f6 100644 --- a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp +++ b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp @@ -12,11 +12,13 @@ #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" -TextureConverterShaderUid GetTextureConverterShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, - bool is_intensity, bool scale_by_half) +namespace TextureConversionShaderGen { - TextureConverterShaderUid out; - convertion_shader_uid_data* uid_data = out.GetUidData(); +TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity, + bool scale_by_half) +{ + TCShaderUid out; + UidData* uid_data = out.GetUidData(); memset(uid_data, 0, sizeof(*uid_data)); uid_data->dst_format = dst_format; @@ -28,8 +30,7 @@ TextureConverterShaderUid GetTextureConverterShaderUid(EFBCopyFormat dst_format, return out; } -ShaderCode GenerateTextureConverterShaderCode(APIType api_type, - const convertion_shader_uid_data* uid_data) +ShaderCode GenerateShader(APIType api_type, const UidData* uid_data) { ShaderCode out; @@ -299,3 +300,5 @@ ShaderCode GenerateTextureConverterShaderCode(APIType api_type, return out; } + +} // namespace TextureConversionShaderGen -- cgit v1.2.3