From 34692ab826abc8f8faa61bdb2280b742424528f1 Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Sat, 7 Dec 2013 15:14:29 -0500 Subject: Remove unnecessary Src/ folders --- Source/Core/VideoCommon/TextureDecoder_x64.cpp | 3184 ++++++++++++++++++++++++ 1 file changed, 3184 insertions(+) create mode 100644 Source/Core/VideoCommon/TextureDecoder_x64.cpp (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp') diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp new file mode 100644 index 0000000000..3913513206 --- /dev/null +++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp @@ -0,0 +1,3184 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include "Common.h" +//#include "VideoCommon.h" // to get debug logs + +#include "CPUDetect.h" +#include "TextureDecoder.h" +#include "VideoConfig.h" + +#include "LookUpTables.h" + +#include + +#ifdef _OPENMP +#include +#elif defined __GNUC__ +#pragma GCC diagnostic ignored "-Wunknown-pragmas" +#endif + +#if _M_SSE >= 0x401 +#include +#include +#elif _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__) +#include +#endif + +// This avoids a harmless warning from a system header in Clang; +// see http://llvm.org/bugs/show_bug.cgi?id=16093 +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wshadow" +#endif + +bool TexFmt_Overlay_Enable=false; +bool TexFmt_Overlay_Center=false; + +extern const char* texfmt[]; +extern const unsigned char sfont_map[]; +extern const unsigned char sfont_raw[][9*10]; + +// TRAM +// STATE_TO_SAVE + GC_ALIGNED16(u8 texMem[TMEM_SIZE]); + + +// Gamecube/Wii texture decoder + +// Decodes all known Gamecube/Wii texture formats. +// by ector + +int TexDecoder_GetTexelSizeInNibbles(int format) +{ + switch (format & 0x3f) { + case GX_TF_I4: return 1; + case GX_TF_I8: return 2; + case GX_TF_IA4: return 2; + case GX_TF_IA8: return 4; + case GX_TF_RGB565: return 4; + case GX_TF_RGB5A3: return 4; + case GX_TF_RGBA8: return 8; + case GX_TF_C4: return 1; + case GX_TF_C8: return 2; + case GX_TF_C14X2: return 4; + case GX_TF_CMPR: return 1; + case GX_CTF_R4: return 1; + case GX_CTF_RA4: return 2; + case GX_CTF_RA8: return 4; + case GX_CTF_YUVA8: return 8; + case GX_CTF_A8: return 2; + case GX_CTF_R8: return 2; + case GX_CTF_G8: return 2; + case GX_CTF_B8: return 2; + case GX_CTF_RG8: return 4; + case GX_CTF_GB8: return 4; + + case GX_TF_Z8: return 2; + case GX_TF_Z16: return 4; + case GX_TF_Z24X8: return 8; + + case GX_CTF_Z4: return 1; + case GX_CTF_Z8M: return 2; + case GX_CTF_Z8L: return 2; + case GX_CTF_Z16L: return 4; + default: return 1; + } +} + +int TexDecoder_GetTextureSizeInBytes(int width, int height, int format) +{ + return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2; +} + +int TexDecoder_GetBlockWidthInTexels(u32 format) +{ + switch (format) + { + case GX_TF_I4: return 8; + case GX_TF_I8: return 8; + case GX_TF_IA4: return 8; + case GX_TF_IA8: return 4; + case GX_TF_RGB565: return 4; + case GX_TF_RGB5A3: return 4; + case GX_TF_RGBA8: return 4; + case GX_TF_C4: return 8; + case GX_TF_C8: return 8; + case GX_TF_C14X2: return 4; + case GX_TF_CMPR: return 8; + case GX_CTF_R4: return 8; + case GX_CTF_RA4: return 8; + case GX_CTF_RA8: return 4; + case GX_CTF_A8: return 8; + case GX_CTF_R8: return 8; + case GX_CTF_G8: return 8; + case GX_CTF_B8: return 8; + case GX_CTF_RG8: return 4; + case GX_CTF_GB8: return 4; + case GX_TF_Z8: return 8; + case GX_TF_Z16: return 4; + case GX_TF_Z24X8: return 4; + case GX_CTF_Z4: return 8; + case GX_CTF_Z8M: return 8; + case GX_CTF_Z8L: return 8; + case GX_CTF_Z16L: return 4; + default: + ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format); + return 8; + } +} + +int TexDecoder_GetBlockHeightInTexels(u32 format) +{ + switch (format) + { + case GX_TF_I4: return 8; + case GX_TF_I8: return 4; + case GX_TF_IA4: return 4; + case GX_TF_IA8: return 4; + case GX_TF_RGB565: return 4; + case GX_TF_RGB5A3: return 4; + case GX_TF_RGBA8: return 4; + case GX_TF_C4: return 8; + case GX_TF_C8: return 4; + case GX_TF_C14X2: return 4; + case GX_TF_CMPR: return 8; + case GX_CTF_R4: return 8; + case GX_CTF_RA4: return 4; + case GX_CTF_RA8: return 4; + case GX_CTF_A8: return 4; + case GX_CTF_R8: return 4; + case GX_CTF_G8: return 4; + case GX_CTF_B8: return 4; + case GX_CTF_RG8: return 4; + case GX_CTF_GB8: return 4; + case GX_TF_Z8: return 4; + case GX_TF_Z16: return 4; + case GX_TF_Z24X8: return 4; + case GX_CTF_Z4: return 8; + case GX_CTF_Z8M: return 4; + case GX_CTF_Z8L: return 4; + case GX_CTF_Z16L: return 4; + default: + ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format); + return 4; + } +} + +//returns bytes +int TexDecoder_GetPaletteSize(int format) +{ + switch (format) + { + case GX_TF_C4: return 16 * 2; + case GX_TF_C8: return 256 * 2; + case GX_TF_C14X2: return 16384 * 2; + default: + return 0; + } +} + +static inline u32 decodeIA8(u16 val) +{ + int a = val >> 8; + int i = val & 0xFF; + return (a << 24) | (i << 16) | (i << 8) | i; +} + +static inline u32 decode5A3(u16 val) +{ + int r,g,b,a; + if ((val & 0x8000)) + { + a = 0xFF; + r = Convert5To8((val >> 10) & 0x1F); + g = Convert5To8((val >> 5) & 0x1F); + b = Convert5To8(val & 0x1F); + } + else + { + a = Convert3To8((val >> 12) & 0x7); + r = Convert4To8((val >> 8) & 0xF); + g = Convert4To8((val >> 4) & 0xF); + b = Convert4To8(val & 0xF); + } + return (a << 24) | (r << 16) | (g << 8) | b; +} + +static inline u32 decode5A3RGBA(u16 val) +{ + int r,g,b,a; + if ((val&0x8000)) + { + r=Convert5To8((val>>10) & 0x1f); + g=Convert5To8((val>>5 ) & 0x1f); + b=Convert5To8((val ) & 0x1f); + a=0xFF; + } + else + { + a=Convert3To8((val>>12) & 0x7); + r=Convert4To8((val>>8 ) & 0xf); + g=Convert4To8((val>>4 ) & 0xf); + b=Convert4To8((val ) & 0xf); + } + return r | (g<<8) | (b << 16) | (a << 24); +} + +static inline u32 decode565RGBA(u16 val) +{ + int r,g,b,a; + r=Convert5To8((val>>11) & 0x1f); + g=Convert6To8((val>>5 ) & 0x3f); + b=Convert5To8((val ) & 0x1f); + a=0xFF; + return r | (g<<8) | (b << 16) | (a << 24); +} + +static inline u32 decodeIA8Swapped(u16 val) +{ + int a = val & 0xFF; + int i = val >> 8; + return i | (i<<8) | (i<<16) | (a<<24); +} + + + +struct DXTBlock +{ + u16 color1; + u16 color2; + u8 lines[4]; +}; + +//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt) +inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr) +{ + u16 *tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 4; x++) + { + u8 val = src[x]; + *dst++ = decode5A3(Common::swap16(tlut[val >> 4])); + *dst++ = decode5A3(Common::swap16(tlut[val & 0xF])); + } +} + +inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr) +{ + u16 *tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 4; x++) + { + u8 val = src[x]; + *dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4])); + *dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF])); + } +} + +inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem+tlutaddr); + for (int x = 0; x < 4; x++) + { + u8 val = src[x]; + *dst++ = Common::swap16(tlut[val >> 4]); + *dst++ = Common::swap16(tlut[val & 0xF]); + } +} + +inline void decodebytesC4IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem+tlutaddr); + for (int x = 0; x < 4; x++) + { + u8 val = src[x]; + *dst++ = decodeIA8Swapped(tlut[val >> 4]); + *dst++ = decodeIA8Swapped(tlut[val & 0xF]); + } +} + +inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem+tlutaddr); + for (int x = 0; x < 4; x++) + { + u8 val = src[x]; + *dst++ = decode565RGBA(Common::swap16(tlut[val >> 4])); + *dst++ = decode565RGBA(Common::swap16(tlut[val & 0xF])); + } +} + +//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt) +inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr) +{ + u16 *tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 8; x++) + { + u8 val = src[x]; + *dst++ = decode5A3(Common::swap16(tlut[val])); + } +} + +inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr) +{ + u16 *tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 8; x++) + { + u8 val = src[x]; + *dst++ = decode5A3RGBA(Common::swap16(tlut[val])); + } +} + +inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 8; x++) + { + u8 val = src[x]; + *dst++ = Common::swap16(tlut[val]); + } +} + +inline void decodebytesC8IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 8; x++) + { + *dst++ = decodeIA8Swapped(tlut[src[x]]); + } +} + +inline void decodebytesC8RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 8; x++) + { + *dst++ = decode565RGBA(Common::swap16(tlut[src[x]])); + } +} + +#if _M_SSE >= 0x301 +static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L); + +inline void decodebytesC8_To_Raw16_SSSE3(u16* dst, const u8* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem + tlutaddr); + + // Make 8 16-bits unsigned integer values + __m128i a = _mm_setzero_si128(); + a = _mm_insert_epi16(a, tlut[src[0]], 0); + a = _mm_insert_epi16(a, tlut[src[1]], 1); + a = _mm_insert_epi16(a, tlut[src[2]], 2); + a = _mm_insert_epi16(a, tlut[src[3]], 3); + a = _mm_insert_epi16(a, tlut[src[4]], 4); + a = _mm_insert_epi16(a, tlut[src[5]], 5); + a = _mm_insert_epi16(a, tlut[src[6]], 6); + a = _mm_insert_epi16(a, tlut[src[7]], 7); + + // Apply Common::swap16() to 16-bits unsigned integers at once + const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16); + + // Store values to dst without polluting the caches + _mm_stream_si128((__m128i*)dst, b); +} +#endif + +inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr) +{ + u16 *tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 4; x++) + { + u16 val = Common::swap16(src[x]); + *dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)])); + } +} + +inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr) +{ + u16 *tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 4; x++) + { + u16 val = Common::swap16(src[x]); + *dst++ = decode5A3RGBA(Common::swap16(tlut[(val & 0x3FFF)])); + } +} + +inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 4; x++) + { + u16 val = Common::swap16(src[x]); + *dst++ = Common::swap16(tlut[(val & 0x3FFF)]); + } +} + +inline void decodebytesC14X2IA8_To_RGBA(u32* dst, const u16* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 4; x++) + { + u16 val = Common::swap16(src[x]); + *dst++ = decodeIA8Swapped(tlut[(val & 0x3FFF)]); + } +} + +inline void decodebytesC14X2rgb565_To_RGBA(u32* dst, const u16* src, int tlutaddr) +{ + u16* tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 4; x++) + { + u16 val = Common::swap16(src[x]); + *dst++ = decode565RGBA(Common::swap16(tlut[(val & 0x3FFF)])); + } +} + +// Needs more speed. +inline void decodebytesIA4(u16 *dst, const u8 *src) +{ + for (int x = 0; x < 8; x++) + { + const u8 val = src[x]; + u8 a = Convert4To8(val >> 4); + u8 l = Convert4To8(val & 0xF); + dst[x] = (a << 8) | l; + } +} + +inline void decodebytesIA4RGBA(u32 *dst, const u8 *src) +{ + for (int x = 0; x < 8; x++) + { + const u8 val = src[x]; + u8 a = Convert4To8(val >> 4); + u8 l = Convert4To8(val & 0xF); + dst[x] = (a << 24) | l << 16 | l << 8 | l; + } +} + +inline void decodebytesRGB5A3(u32 *dst, const u16 *src) +{ +#if 0 + for (int x = 0; x < 4; x++) + dst[x] = decode5A3(Common::swap16(src[x])); +#else + dst[0] = decode5A3(Common::swap16(src[0])); + dst[1] = decode5A3(Common::swap16(src[1])); + dst[2] = decode5A3(Common::swap16(src[2])); + dst[3] = decode5A3(Common::swap16(src[3])); +#endif +} + +inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src) +{ +#if 0 + for (int x = 0; x < 4; x++) + dst[x] = decode5A3RGBA(Common::swap16(src[x])); +#else + dst[0] = decode5A3RGBA(Common::swap16(src[0])); + dst[1] = decode5A3RGBA(Common::swap16(src[1])); + dst[2] = decode5A3RGBA(Common::swap16(src[2])); + dst[3] = decode5A3RGBA(Common::swap16(src[3])); +#endif +} + +// This one is used by many video formats. It'd therefore be good if it was fast. +// Needs more speed. +inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2) +{ +#if 0 + for (int x = 0; x < 4; x++) + dst[x] = Common::swap32((src2[x] << 16) | src[x]); +#else + dst[0] = Common::swap32((src2[0] << 16) | src[0]); + dst[1] = Common::swap32((src2[1] << 16) | src[1]); + dst[2] = Common::swap32((src2[2] << 16) | src[2]); + dst[3] = Common::swap32((src2[3] << 16) | src[3]); +#endif + + // This can probably be done in a few SSE pack/unpack instructions + pshufb + // some unpack instruction x2: + // ABABABABABABABAB 1212121212121212 -> + // AB12AB12AB12AB12 AB12AB12AB12AB12 + // 2x pshufb-> + // 21BA21BA21BA21BA 21BA21BA21BA21BA + // and we are done. +} + +inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2) +{ +#if 0 + for (int x = 0; x < 4; x++) { + dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8); + } +#else + dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00)>>8) | (src2[0] << 8); + dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00)>>8) | (src2[1] << 8); + dst[2] = ((src[2] & 0xFF) << 24) | ((src[2] & 0xFF00)>>8) | (src2[2] << 8); + dst[3] = ((src[3] & 0xFF) << 24) | ((src[3] & 0xFF00)>>8) | (src2[3] << 8); +#endif +} + +inline u32 makecol(int r, int g, int b, int a) +{ + return (a << 24)|(r << 16)|(g << 8)|b; +} + +inline u32 makeRGBA(int r, int g, int b, int a) +{ + return (a<<24)|(b<<16)|(g<<8)|r; +} + +void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) +{ + // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support) + // Needs more speed. + u16 c1 = Common::swap16(src->color1); + u16 c2 = Common::swap16(src->color2); + int blue1 = Convert5To8(c1 & 0x1F); + int blue2 = Convert5To8(c2 & 0x1F); + int green1 = Convert6To8((c1 >> 5) & 0x3F); + int green2 = Convert6To8((c2 >> 5) & 0x3F); + int red1 = Convert5To8((c1 >> 11) & 0x1F); + int red2 = Convert5To8((c2 >> 11) & 0x1F); + int colors[4]; + colors[0] = makecol(red1, green1, blue1, 255); + colors[1] = makecol(red2, green2, blue2, 255); + if (c1 > c2) + { + int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3); + int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3); + int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3); + colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255); + colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255); + } + else + { + colors[2] = makecol((red1 + red2 + 1) / 2, // Average + (green1 + green2 + 1) / 2, + (blue1 + blue2 + 1) / 2, 255); + colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent + } + + for (int y = 0; y < 4; y++) + { + int val = src->lines[y]; + for (int x = 0; x < 4; x++) + { + dst[x] = colors[(val >> 6) & 3]; + val <<= 2; + } + dst += pitch; + } +} + +void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch) +{ + // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support) + // Needs more speed. + u16 c1 = Common::swap16(src->color1); + u16 c2 = Common::swap16(src->color2); + int blue1 = Convert5To8(c1 & 0x1F); + int blue2 = Convert5To8(c2 & 0x1F); + int green1 = Convert6To8((c1 >> 5) & 0x3F); + int green2 = Convert6To8((c2 >> 5) & 0x3F); + int red1 = Convert5To8((c1 >> 11) & 0x1F); + int red2 = Convert5To8((c2 >> 11) & 0x1F); + int colors[4]; + colors[0] = makeRGBA(red1, green1, blue1, 255); + colors[1] = makeRGBA(red2, green2, blue2, 255); + if (c1 > c2) + { + int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3); + int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3); + int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3); + colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255); + colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255); + } + else + { + colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average + (green1 + green2 + 1) / 2, + (blue1 + blue2 + 1) / 2, 255); + colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent + } + + for (int y = 0; y < 4; y++) + { + int val = src->lines[y]; + for (int x = 0; x < 4; x++) + { + dst[x] = colors[(val >> 6) & 3]; + val <<= 2; + } + dst += pitch; + } +} + +#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8 +static void copyDXTBlock(u8* dst, const u8* src) +{ + ((u16*)dst)[0] = Common::swap16(((u16*)src)[0]); + ((u16*)dst)[1] = Common::swap16(((u16*)src)[1]); + u32 pixels = ((u32*)src)[1]; + // A bit of trickiness here: the row are in the same order + // between the two formats, but the ordering within the rows + // is reversed. + pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0); + pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC); + ((u32*)dst)[1] = pixels; +} +#endif + +static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt) +{ + switch (tlutfmt) + { + case 0: return PC_TEX_FMT_IA8; // IA8 + case 1: return PC_TEX_FMT_RGB565; // RGB565 + case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires + // extra work to decode. + } + return PC_TEX_FMT_NONE; // Error +} + +PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt) +{ + switch (texformat) + { + case GX_TF_C4: + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_I4: + return PC_TEX_FMT_IA8; + case GX_TF_I8: // speed critical + return PC_TEX_FMT_IA8; + case GX_TF_C8: + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_IA4: + return PC_TEX_FMT_IA4_AS_IA8; + case GX_TF_IA8: + return PC_TEX_FMT_IA8; + case GX_TF_C14X2: + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_RGB565: + return PC_TEX_FMT_RGB565; + case GX_TF_RGB5A3: + return PC_TEX_FMT_BGRA32; + case GX_TF_RGBA8: // speed critical + return PC_TEX_FMT_BGRA32; + case GX_TF_CMPR: // speed critical + // The metroid games use this format almost exclusively. + { + return PC_TEX_FMT_BGRA32; + } + } + + // The "copy" texture formats, too? + return PC_TEX_FMT_NONE; +} + +inline void SetOpenMPThreadCount(int width, int height) +{ +#ifdef _OPENMP + // Don't use multithreading in small Textures + if (g_ActiveConfig.bOMPDecoder && width > 127 && height > 127) + { + // don't span to many threads they will kill the rest of the emu :) + omp_set_num_threads((omp_get_num_procs() + 2) / 3); + } + else + { + omp_set_num_threads(1); + } +#endif +} + +//switch endianness, unswizzle +//TODO: to save memory, don't blindly convert everything to argb8888 +//also ARGB order needs to be swapped later, to accommodate modern hardware better +//need to add DXT support too +PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) +{ + SetOpenMPThreadCount(width, height); + + const int Wsteps4 = (width + 3) / 4; + const int Wsteps8 = (width + 7) / 8; + + switch (texformat) + { + case GX_TF_C4: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++) + decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr); + } + else + { + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = yStep * 8; iy < 8; iy++, xStep++) + decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr); + } + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_I4: + { + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = yStep * 8 ; iy < 8; iy++,xStep++) + for (int ix = 0; ix < 4; ix++) + { + int val = src[4 * xStep + ix]; + dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4); + dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF); + } + } + return PC_TEX_FMT_I4_AS_I8; + case GX_TF_I8: // speed critical + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + { + ((u64*)(dst + (y + iy) * width + x))[0] = ((u64*)(src + 8 * xStep))[0]; + } + } + return PC_TEX_FMT_I8; + case GX_TF_C8: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr); + } + else + { + +#if _M_SSE >= 0x301 + + if (cpu_info.bSSSE3) { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr); + } else +#endif + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr); + } + } + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_IA4: + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesIA4((u16*)dst + (y + iy) * width + x, src + 8 * xStep); + } + return PC_TEX_FMT_IA4_AS_IA8; + case GX_TF_IA8: + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = yStep * 4; iy < 4; iy++, xStep++) + { + u16 *ptr = (u16 *)dst + (y + iy) * width + x; + u16 *s = (u16 *)(src + 8 * xStep); + for(int j = 0; j < 4; j++) + *ptr++ = Common::swap16(*s++); + } + + } + return PC_TEX_FMT_IA8; + case GX_TF_C14X2: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr); + } + else + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x,(u16*)(src + 8 * xStep), tlutaddr); + } + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_RGB565: + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + { + u16 *ptr = (u16 *)dst + (y + iy) * width + x; + u16 *s = (u16 *)(src + 8 * xStep); + for(int j = 0; j < 4; j++) + *ptr++ = Common::swap16(*s++); + } + } + return PC_TEX_FMT_RGB565; + case GX_TF_RGB5A3: + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4); + decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)(src + 8 * xStep)); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_RGBA8: // speed critical + { + +#if _M_SSE >= 0x301 + + if (cpu_info.bSSSE3) { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) { + __m128i* p = (__m128i*)(src + y * width * 4); + for (int x = 0; x < width; x += 4) { + + // We use _mm_loadu_si128 instead of _mm_load_si128 + // because "p" may not be aligned in 16-bytes alignment. + // See Issue 3493. + const __m128i a0 = _mm_loadu_si128(p++); + const __m128i a1 = _mm_loadu_si128(p++); + const __m128i a2 = _mm_loadu_si128(p++); + const __m128i a3 = _mm_loadu_si128(p++); + + // Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(), + // apply Common::swap32() by _mm_shuffle_epi8() and + // store them by _mm_stream_si128(). + // See decodebytesARGB8_4() about the idea. + + static const __m128i kMaskSwap32 = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L); + + const __m128i b0 = _mm_unpacklo_epi16(a0, a2); + const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32); + _mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0); + + const __m128i b1 = _mm_unpackhi_epi16(a0, a2); + const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32); + _mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1); + + const __m128i b2 = _mm_unpacklo_epi16(a1, a3); + const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32); + _mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2); + + const __m128i b3 = _mm_unpackhi_epi16(a1, a3); + const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32); + _mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3); + } + } + } else + +#endif + + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + { + const u8* src2 = src + 64 * yStep; + for (int iy = 0; iy < 4; iy++) + decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src2 + 4 * iy, (u16*)src2 + 4 * iy + 16); + } + } + } + return PC_TEX_FMT_BGRA32; + case GX_TF_CMPR: // speed critical + // The metroid games use this format almost exclusively. + { +#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8 + // 11111111 22222222 55555555 66666666 + // 33333333 44444444 77777777 88888888 + for (int y = 0; y < height; y += 8) + { + for (int x = 0; x < width; x += 8) + { + copyDXTBlock(dst+(y/2)*width+x*2, src); + src += 8; + copyDXTBlock(dst+(y/2)*width+x*2+8, src); + src += 8; + copyDXTBlock(dst+(y/2+2)*width+x*2, src); + src += 8; + copyDXTBlock(dst+(y/2+2)*width+x*2+8, src); + src += 8; + } + } + return PC_TEX_FMT_DXT1; +#else + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + { + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8, yStep++) + { + const u8* src2 = src + 4 * sizeof(DXTBlock) * yStep; + decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src2, width); + src2 += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src2, width); + src2 += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src2, width); + src2 += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src2, width); + } + } +#endif + return PC_TEX_FMT_BGRA32; + } + } + + // The "copy" texture formats, too? + return PC_TEX_FMT_NONE; +} + + + +// JSD 01/06/11: +// TODO: we really should ensure BOTH the source and destination addresses are aligned to 16-byte boundaries to +// squeeze out a little more performance. _mm_loadu_si128/_mm_storeu_si128 is slower than _mm_load_si128/_mm_store_si128 +// because they work on unaligned addresses. The processor is free to make the assumption that addresses are multiples +// of 16 in the aligned case. +// TODO: complete SSE2 optimization of less often used texture formats. +// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads. + +PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt) +{ + SetOpenMPThreadCount(width, height); + + const int Wsteps4 = (width + 3) / 4; + const int Wsteps8 = (width + 7) / 8; + + switch (texformat) + { + case GX_TF_C4: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++) + for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++) + decodebytesC4_5A3_To_rgba32(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr); + } + else if(tlutfmt == 0) + { + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++) + for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++) + decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr); + + } + else + { + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++) + for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++) + decodebytesC4RGB565_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr); + } + break; + case GX_TF_I4: + { + const __m128i kMask_x0f = _mm_set1_epi32(0x0f0f0f0fL); + const __m128i kMask_xf0 = _mm_set1_epi32(0xf0f0f0f0L); +#if _M_SSE >= 0x301 + // xsacha optimized with SSSE3 intrinsics + // Produces a ~40% speed improvement over SSE2 implementation + if (cpu_info.bSSSE3) { + const __m128i mask9180 = _mm_set_epi8(9,9,9,9,1,1,1,1,8,8,8,8,0,0,0,0); + const __m128i maskB3A2 = _mm_set_epi8(11,11,11,11,3,3,3,3,10,10,10,10,2,2,2,2); + const __m128i maskD5C4 = _mm_set_epi8(13,13,13,13,5,5,5,5,12,12,12,12,4,4,4,4); + const __m128i maskF7E6 = _mm_set_epi8(15,15,15,15,7,7,7,7,14,14,14,14,6,6,6,6); + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 8; iy += 2,xStep++) + { + const __m128i r0 = _mm_loadl_epi64((const __m128i *)(src + 8 * xStep)); + // We want the hi 4 bits of each 8-bit word replicated to 32-bit words: + // (00000000 00000000 HhGgFfEe DdCcBbAa) -> (00000000 00000000 HHGGFFEE DDCCBBAA) + const __m128i i1 = _mm_and_si128(r0, kMask_xf0); + const __m128i i11 = _mm_or_si128(i1, _mm_srli_epi16(i1, 4)); + + // Now we do same as above for the second half of the byte + const __m128i i2 = _mm_and_si128(r0, kMask_x0f); + const __m128i i22 = _mm_or_si128(i2, _mm_slli_epi16(i2,4)); + + // Combine both sides + const __m128i base = _mm_unpacklo_epi64(i11,i22); + // Achieve the pattern visible in the masks. + const __m128i o1 = _mm_shuffle_epi8(base, mask9180); + const __m128i o2 = _mm_shuffle_epi8(base, maskB3A2); + const __m128i o3 = _mm_shuffle_epi8(base, maskD5C4); + const __m128i o4 = _mm_shuffle_epi8(base, maskF7E6); + + // Write row 0: + _mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x ), o1 ); + _mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x + 4 ), o2 ); + // Write row 1: + _mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x ), o3 ); + _mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x + 4 ), o4 ); + } + } else +#endif + // JSD optimized with SSE2 intrinsics. + // Produces a ~76% speed improvement over reference C implementation. + { + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + for (int x = 0, yStep = (y / 8) * Wsteps8 ; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 8; iy += 2, xStep++) + { + const __m128i r0 = _mm_loadl_epi64((const __m128i *)(src + 8 * xStep)); + // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) + const __m128i r1 = _mm_unpacklo_epi8(r0, r0); + + // We want the hi 4 bits of each 8-bit word replicated to 32-bit words: + // (HhHhGgGg FfFfEeEe DdDdCcCc BbBbAaAa) & kMask_xf0 -> (H0H0G0G0 F0F0E0E0 D0D0C0C0 B0B0A0A0) + const __m128i i1 = _mm_and_si128(r1, kMask_xf0); + // -> (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA) + const __m128i i11 = _mm_or_si128(i1, _mm_srli_epi16(i1, 4)); + + // Shuffle low 64-bits with itself to expand from (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA) to (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) + const __m128i i15 = _mm_unpacklo_epi8(i11, i11); + // (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) -> (BBBBBBBB BBBBBBBB AAAAAAAA AAAAAAAA) + const __m128i i151 = _mm_unpacklo_epi8(i15, i15); + // (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) -> (DDDDDDDD DDDDDDDD CCCCCCCC CCCCCCCC) + const __m128i i152 = _mm_unpackhi_epi8(i15, i15); + + // Shuffle hi 64-bits with itself to expand from (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA) to (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) + const __m128i i16 = _mm_unpackhi_epi8(i11, i11); + // (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) -> (FFFFFFFF FFFFFFFF EEEEEEEE EEEEEEEE) + const __m128i i161 = _mm_unpacklo_epi8(i16, i16); + // (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) -> (HHHHHHHH HHHHHHHH GGGGGGGG GGGGGGGG) + const __m128i i162 = _mm_unpackhi_epi8(i16, i16); + + // Now find the lo 4 bits of each input 8-bit word: + const __m128i i2 = _mm_and_si128(r1, kMask_x0f); + const __m128i i22 = _mm_or_si128(i2, _mm_slli_epi16(i2,4)); + + const __m128i i25 = _mm_unpacklo_epi8(i22, i22); + const __m128i i251 = _mm_unpacklo_epi8(i25, i25); + const __m128i i252 = _mm_unpackhi_epi8(i25, i25); + + const __m128i i26 = _mm_unpackhi_epi8(i22, i22); + const __m128i i261 = _mm_unpacklo_epi8(i26, i26); + const __m128i i262 = _mm_unpackhi_epi8(i26, i26); + + // _mm_and_si128(i151, kMask_x00000000ffffffff) takes i151 and masks off 1st and 3rd 32-bit words + // (BBBBBBBB BBBBBBBB AAAAAAAA AAAAAAAA) -> (00000000 BBBBBBBB 00000000 AAAAAAAA) + // _mm_and_si128(i251, kMask_xffffffff00000000) takes i251 and masks off 2nd and 4th 32-bit words + // (bbbbbbbb bbbbbbbb aaaaaaaa aaaaaaaa) -> (bbbbbbbb 00000000 aaaaaaaa 00000000) + // And last but not least, _mm_or_si128 ORs those two together, giving us the interleaving we desire: + // (00000000 BBBBBBBB 00000000 AAAAAAAA) | (bbbbbbbb 00000000 aaaaaaaa 00000000) -> (bbbbbbbb BBBBBBBB aaaaaaaa AAAAAAAA) + const __m128i kMask_x00000000ffffffff = _mm_set_epi32(0x00000000L, 0xffffffffL, 0x00000000L, 0xffffffffL); + const __m128i kMask_xffffffff00000000 = _mm_set_epi32(0xffffffffL, 0x00000000L, 0xffffffffL, 0x00000000L); + const __m128i o1 = _mm_or_si128(_mm_and_si128(i151, kMask_x00000000ffffffff), _mm_and_si128(i251, kMask_xffffffff00000000)); + const __m128i o2 = _mm_or_si128(_mm_and_si128(i152, kMask_x00000000ffffffff), _mm_and_si128(i252, kMask_xffffffff00000000)); + + // These two are for the next row; same pattern as above. We batched up two rows because our input was 64 bits. + const __m128i o3 = _mm_or_si128(_mm_and_si128(i161, kMask_x00000000ffffffff), _mm_and_si128(i261, kMask_xffffffff00000000)); + const __m128i o4 = _mm_or_si128(_mm_and_si128(i162, kMask_x00000000ffffffff), _mm_and_si128(i262, kMask_xffffffff00000000)); + // Write row 0: + _mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x ), o1 ); + _mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x + 4 ), o2 ); + // Write row 1: + _mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x ), o3 ); + _mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x + 4 ), o4 ); + } + } + } + break; + case GX_TF_I8: // speed critical + { +#if _M_SSE >= 0x301 + // xsacha optimized with SSSE3 intrinsics + // Produces a ~10% speed improvement over SSE2 implementation + if (cpu_info.bSSSE3) + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8,yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; ++iy, xStep++) + { + const __m128i mask3210 = _mm_set_epi8(3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0); + + const __m128i mask7654 = _mm_set_epi8(7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4); + __m128i *quaddst, r, rgba0, rgba1; + // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) + r = _mm_loadl_epi64((const __m128i *)(src + 8 * xStep)); + // Shuffle select bytes to expand from (0000 0000 hgfe dcba) to: + rgba0 = _mm_shuffle_epi8(r, mask3210); // (dddd cccc bbbb aaaa) + rgba1 = _mm_shuffle_epi8(r, mask7654); // (hhhh gggg ffff eeee) + + quaddst = (__m128i *)(dst + (y + iy)*width + x); + _mm_storeu_si128(quaddst, rgba0); + _mm_storeu_si128(quaddst+1, rgba1); + } + + } else +#endif + // JSD optimized with SSE2 intrinsics. + // Produces an ~86% speed improvement over reference C implementation. + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8,yStep++) + { + // Each loop iteration processes 4 rows from 4 64-bit reads. + const u8* src2 = src + 32 * yStep; + // TODO: is it more efficient to group the loads together sequentially and also the stores at the end? + // _mm_stream instead of _mm_store on my AMD Phenom II x410 made performance significantly WORSE, so I + // went with _mm_stores. Perhaps there is some edge case here creating the terrible performance or we're + // not aligned to 16-byte boundaries. I don't know. + __m128i *quaddst; + + // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) + const __m128i r0 = _mm_loadl_epi64((const __m128i *)src2); + // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) + const __m128i r1 = _mm_unpacklo_epi8(r0, r0); + + // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa) + const __m128i rgba0 = _mm_unpacklo_epi8(r1, r1); + // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee) + const __m128i rgba1 = _mm_unpackhi_epi8(r1, r1); + + // Store (dddd cccc bbbb aaaa) out: + quaddst = (__m128i *)(dst + (y + 0)*width + x); + _mm_storeu_si128(quaddst, rgba0); + // Store (hhhh gggg ffff eeee) out: + _mm_storeu_si128(quaddst+1, rgba1); + + // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) + src2 += 8; + const __m128i r2 = _mm_loadl_epi64((const __m128i *)src2); + // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) + const __m128i r3 = _mm_unpacklo_epi8(r2, r2); + + // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa) + const __m128i rgba2 = _mm_unpacklo_epi8(r3, r3); + // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee) + const __m128i rgba3 = _mm_unpackhi_epi8(r3, r3); + + // Store (dddd cccc bbbb aaaa) out: + quaddst = (__m128i *)(dst + (y + 1)*width + x); + _mm_storeu_si128(quaddst, rgba2); + // Store (hhhh gggg ffff eeee) out: + _mm_storeu_si128(quaddst+1, rgba3); + + // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) + src2 += 8; + const __m128i r4 = _mm_loadl_epi64((const __m128i *)src2); + // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) + const __m128i r5 = _mm_unpacklo_epi8(r4, r4); + + // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa) + const __m128i rgba4 = _mm_unpacklo_epi8(r5, r5); + // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee) + const __m128i rgba5 = _mm_unpackhi_epi8(r5, r5); + + // Store (dddd cccc bbbb aaaa) out: + quaddst = (__m128i *)(dst + (y + 2)*width + x); + _mm_storeu_si128(quaddst, rgba4); + // Store (hhhh gggg ffff eeee) out: + _mm_storeu_si128(quaddst+1, rgba5); + + // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) + src2 += 8; + const __m128i r6 = _mm_loadl_epi64((const __m128i *)src2); + // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) + const __m128i r7 = _mm_unpacklo_epi8(r6, r6); + + // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa) + const __m128i rgba6 = _mm_unpacklo_epi8(r7, r7); + // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee) + const __m128i rgba7 = _mm_unpackhi_epi8(r7, r7); + + // Store (dddd cccc bbbb aaaa) out: + quaddst = (__m128i *)(dst + (y + 3)*width + x); + _mm_storeu_si128(quaddst, rgba6); + // Store (hhhh gggg ffff eeee) out: + _mm_storeu_si128(quaddst+1, rgba7); + + } + } + } + break; + case GX_TF_C8: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC8_5A3_To_RGBA32((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr); + } + else if(tlutfmt == 0) + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC8IA8_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr); + + } + else + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC8RGB565_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr); + + } + break; + case GX_TF_IA4: + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesIA4RGBA(dst + (y + iy) * width + x, src + 8 * xStep); + } + break; + case GX_TF_IA8: + { +#if _M_SSE >= 0x301 + // xsacha optimized with SSSE3 intrinsics. + // Produces an ~50% speed improvement over SSE2 implementation. + if (cpu_info.bSSSE3) + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + { + const __m128i mask = _mm_set_epi8(6, 7, 7, 7, 4, 5, 5, 5, 2, 3, 3, 3, 0, 1, 1, 1); + // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) + const __m128i r0 = _mm_loadl_epi64((const __m128i *)(src + 8 * xStep)); + // Shuffle to (ghhh efff cddd abbb) + const __m128i r1 = _mm_shuffle_epi8(r0, mask); + _mm_storeu_si128( (__m128i*)(dst + (y + iy) * width + x), r1 ); + } + } else +#endif + // JSD optimized with SSE2 intrinsics. + // Produces an ~80% speed improvement over reference C implementation. + { + const __m128i kMask_xf0 = _mm_set_epi32(0x00000000L, 0x00000000L, 0xff00ff00L, 0xff00ff00L); + const __m128i kMask_x0f = _mm_set_epi32(0x00000000L, 0x00000000L, 0x00ff00ffL, 0x00ff00ffL); + const __m128i kMask_xf000 = _mm_set_epi32(0xff000000L, 0xff000000L, 0xff000000L, 0xff000000L); + const __m128i kMask_x0fff = _mm_set_epi32(0x00ffffffL, 0x00ffffffL, 0x00ffffffL, 0x00ffffffL); + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + { + // Expands a 16-bit "IA" to a 32-bit "AIII". Each char is an 8-bit value. + + // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) + const __m128i r0 = _mm_loadl_epi64((const __m128i *)(src+ 8 * xStep)); + + // Logical shift all 16-bit words right by 8 bits (0000 0000 hgfe dcba) to (0000 0000 0h0f 0d0b) + // This gets us only the I components. + const __m128i i0 = _mm_srli_epi16(r0, 8); + + // Now join up the I components from their original positions but mask out the A components. + // (0000 0000 hgfe dcba) & kMask_xFF00 -> (0000 0000 h0f0 d0b0) + // (0000 0000 h0f0 d0b0) | (0000 0000 0h0f 0d0b) -> (0000 0000 hhff ddbb) + const __m128i i1 = _mm_or_si128(_mm_and_si128(r0, kMask_xf0), i0); + + // Shuffle low 64-bits with itself to expand from (0000 0000 hhff ddbb) to (hhhh ffff dddd bbbb) + const __m128i i2 = _mm_unpacklo_epi8(i1, i1); + // (hhhh ffff dddd bbbb) & kMask_x0fff -> (0hhh 0fff 0ddd 0bbb) + const __m128i i3 = _mm_and_si128(i2, kMask_x0fff); + + // Now that we have the I components in 32-bit word form, time work out the A components into + // their final positions. + + // (0000 0000 hgfe dcba) & kMask_x00FF -> (0000 0000 0g0e 0c0a) + const __m128i a0 = _mm_and_si128(r0, kMask_x0f); + // (0000 0000 0g0e 0c0a) -> (00gg 00ee 00cc 00aa) + const __m128i a1 = _mm_unpacklo_epi8(a0, a0); + // (00gg 00ee 00cc 00aa) << 16 -> (gg00 ee00 cc00 aa00) + const __m128i a2 = _mm_slli_epi32(a1, 16); + // (gg00 ee00 cc00 aa00) & kMask_xf000 -> (g000 e000 c000 a000) + const __m128i a3 = _mm_and_si128(a2, kMask_xf000); + + // Simply OR up i3 and a3 now and that's our result: + // (0hhh 0fff 0ddd 0bbb) | (g000 e000 c000 a000) -> (ghhh efff cddd abbb) + const __m128i r1 = _mm_or_si128(i3, a3); + + // write out the 128-bit result: + _mm_storeu_si128( (__m128i*)(dst + (y + iy) * width + x), r1 ); + } + } + } + break; + case GX_TF_C14X2: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr); + } + else if (tlutfmt == 0) + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC14X2IA8_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr); + } + else + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + decodebytesC14X2rgb565_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr); + } + break; + case GX_TF_RGB565: + { + // JSD optimized with SSE2 intrinsics. + // Produces an ~78% speed improvement over reference C implementation. + const __m128i kMaskR0 = _mm_set1_epi32(0x000000F8); + const __m128i kMaskG0 = _mm_set1_epi32(0x0000FC00); + const __m128i kMaskG1 = _mm_set1_epi32(0x00000300); + const __m128i kMaskB0 = _mm_set1_epi32(0x00F80000); + const __m128i kAlpha = _mm_set1_epi32(0xFF000000); + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + { + __m128i *dxtsrc = (__m128i *)(src + 8 * xStep); + // Load 4x 16-bit colors: (0000 0000 hgfe dcba) + // where hg, fe, ba, and dc are 16-bit colors in big-endian order + const __m128i rgb565x4 = _mm_loadl_epi64(dxtsrc); + + // The big-endian 16-bit colors `ba` and `dc` look like 0b_gggBBBbb_RRRrrGGg in a little endian xmm register + // Unpack `hgfe dcba` to `hhgg ffee ddcc bbaa`, where each 32-bit word is now 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg + const __m128i c0 = _mm_unpacklo_epi16(rgb565x4, rgb565x4); + + // swizzle 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg + // to 0b_11111111_BBBbbBBB_GGggggGG_RRRrrRRR + + // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg & + // 0b_00000000_00000000_00000000_11111000 = + // 0b_00000000_00000000_00000000_RRRrr000 + const __m128i r0 = _mm_and_si128(c0, kMaskR0); + // 0b_00000000_00000000_00000000_RRRrr000 >> 5 [32] = + // 0b_00000000_00000000_00000000_00000RRR + const __m128i r1 = _mm_srli_epi32(r0, 5); + + // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg >> 3 [32] = + // 0b_000gggBB_BbbRRRrr_GGggggBB_BbbRRRrr & + // 0b_00000000_00000000_11111100_00000000 = + // 0b_00000000_00000000_GGgggg00_00000000 + const __m128i gtmp = _mm_srli_epi32(c0, 3); + const __m128i g0 = _mm_and_si128(gtmp, kMaskG0); + // 0b_GGggggBB_BbbRRRrr_GGggggBB_Bbb00000 >> 6 [32] = + // 0b_000000GG_ggggBBBb_bRRRrrGG_ggggBBBb & + // 0b_00000000_00000000_00000011_00000000 = + // 0b_00000000_00000000_000000GG_00000000 = + const __m128i g1 = _mm_and_si128(_mm_srli_epi32(gtmp, 6), kMaskG1); + + // 0b_gggBBBbb_RRRrrGGg_gggBBBbb_RRRrrGGg >> 5 [32] = + // 0b_00000ggg_BBBbbRRR_rrGGgggg_BBBbbRRR & + // 0b_00000000_11111000_00000000_00000000 = + // 0b_00000000_BBBbb000_00000000_00000000 + const __m128i b0 = _mm_and_si128(_mm_srli_epi32(c0, 5), kMaskB0); + // 0b_00000000_BBBbb000_00000000_00000000 >> 5 [16] = + // 0b_00000000_00000BBB_00000000_00000000 + const __m128i b1 = _mm_srli_epi16(b0, 5); + + // OR together the final RGB bits and the alpha component: + const __m128i abgr888x4 = _mm_or_si128( + _mm_or_si128( + _mm_or_si128(r0, r1), + _mm_or_si128(g0, g1) + ), + _mm_or_si128( + _mm_or_si128(b0, b1), + kAlpha + ) + ); + + __m128i *ptr = (__m128i *)(dst + (y + iy) * width + x); + _mm_storeu_si128(ptr, abgr888x4); + } + } + break; + case GX_TF_RGB5A3: + { + const __m128i kMask_x1f = _mm_set1_epi32(0x0000001fL); + const __m128i kMask_x0f = _mm_set1_epi32(0x0000000fL); + const __m128i kMask_x07 = _mm_set1_epi32(0x00000007L); + // This is the hard-coded 0xFF alpha constant that is ORed in place after the RGB are calculated + // for the RGB555 case when (s[x] & 0x8000) is true for all pixels. + const __m128i aVxff00 = _mm_set1_epi32(0xFF000000L); + +#if _M_SSE >= 0x301 + // xsacha optimized with SSSE3 intrinsics (2 in 4 cases) + // Produces a ~10% speed improvement over SSE2 implementation + if (cpu_info.bSSSE3) + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + { + u32 *newdst = dst+(y+iy)*width+x; + const __m128i mask = _mm_set_epi8(-128,-128,6,7,-128,-128,4,5,-128,-128,2,3,-128,-128,0,1); + const __m128i valV = _mm_shuffle_epi8(_mm_loadl_epi64((const __m128i*)(src + 8 * xStep)),mask); + int cmp = _mm_movemask_epi8(valV); //MSB: 0x2 = val0; 0x20=val1; 0x200 = val2; 0x2000=val3 + if ((cmp&0x2222)==0x2222) // SSSE3 case #1: all 4 pixels are in RGB555 and alpha = 0xFF. + { + // Swizzle bits: 00012345 -> 12345123 + + //r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2); + const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f); + const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2) ); + + //g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2); + const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f); + const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2) ); + + //b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2); + const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f); + const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) ); + + //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); + const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)), + _mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00)); + _mm_storeu_si128( (__m128i*)newdst, final ); + } + else if (!(cmp&0x2222)) // SSSE3 case #2: all 4 pixels are in RGBA4443. + { + // Swizzle bits: 00001234 -> 12341234 + + //r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf); + const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f); + const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 4), tmprV ); + + //g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf); + const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f); + const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 4), tmpgV ); + + //b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf); + const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f); + const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 4), tmpbV ); + //a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1); + const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07); + const __m128i aV = _mm_or_si128( + _mm_slli_epi16(tmpaV, 5), + _mm_or_si128( + _mm_slli_epi16(tmpaV, 2), + _mm_srli_epi16(tmpaV, 1) + ) + ); + + //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); + const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)), + _mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24))); + _mm_storeu_si128( (__m128i*)newdst, final ); + } + else + { + // TODO: Vectorise (Either 4-way branch or do both and select is better than this) + u32 *vals = (u32*) &valV; + int r,g,b,a; + for (int i=0; i < 4; ++i) + { + if (vals[i] & 0x8000) + { + // Swizzle bits: 00012345 -> 12345123 + r = (((vals[i]>>10) & 0x1f) << 3) | (((vals[i]>>10) & 0x1f) >> 2); + g = (((vals[i]>>5 ) & 0x1f) << 3) | (((vals[i]>>5 ) & 0x1f) >> 2); + b = (((vals[i] ) & 0x1f) << 3) | (((vals[i] ) & 0x1f) >> 2); + a = 0xFF; + } + else + { + a = (((vals[i]>>12) & 0x7) << 5) | (((vals[i]>>12) & 0x7) << 2) | (((vals[i]>>12) & 0x7) >> 1); + // Swizzle bits: 00001234 -> 12341234 + r = (((vals[i]>>8 ) & 0xf) << 4) | ((vals[i]>>8 ) & 0xf); + g = (((vals[i]>>4 ) & 0xf) << 4) | ((vals[i]>>4 ) & 0xf); + b = (((vals[i] ) & 0xf) << 4) | ((vals[i] ) & 0xf); + } + newdst[i] = r | (g << 8) | (b << 16) | (a << 24); + } + } + } + } else +#endif + // JSD optimized with SSE2 intrinsics (2 in 4 cases) + // Produces a ~25% speed improvement over reference C implementation. + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) + { + u32 *newdst = dst+(y+iy)*width+x; + const u16 *newsrc = (const u16*)(src + 8 * xStep); + + // TODO: weak point + const u16 val0 = Common::swap16(newsrc[0]); + const u16 val1 = Common::swap16(newsrc[1]); + const u16 val2 = Common::swap16(newsrc[2]); + const u16 val3 = Common::swap16(newsrc[3]); + + const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0); + + // Need to check all 4 pixels' MSBs to ensure we can do data-parallelism: + if (((val0 & 0x8000) & (val1 & 0x8000) & (val2 & 0x8000) & (val3 & 0x8000)) == 0x8000) + { + // SSE2 case #1: all 4 pixels are in RGB555 and alpha = 0xFF. + + // Swizzle bits: 00012345 -> 12345123 + + //r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2); + const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f); + const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2) ); + + //g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2); + const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f); + const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2) ); + + //b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2); + const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f); + const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) ); + + //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); + const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)), + _mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00)); + + // write the final result: + _mm_storeu_si128( (__m128i*)newdst, final ); + } + else if (((val0 & 0x8000) | (val1 & 0x8000) | (val2 & 0x8000) | (val3 & 0x8000)) == 0x0000) + { + // SSE2 case #2: all 4 pixels are in RGBA4443. + + // Swizzle bits: 00001234 -> 12341234 + + //r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf); + const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f); + const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 4), tmprV ); + + //g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf); + const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f); + const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 4), tmpgV ); + + //b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf); + const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f); + const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 4), tmpbV ); + + //a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1); + const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07); + const __m128i aV = _mm_or_si128( + _mm_slli_epi16(tmpaV, 5), + _mm_or_si128( + _mm_slli_epi16(tmpaV, 2), + _mm_srli_epi16(tmpaV, 1) + ) + ); + + //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); + const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)), + _mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24))); + + // write the final result: + _mm_storeu_si128( (__m128i*)newdst, final ); + } + else + { + // TODO: Vectorise (Either 4-way branch or do both and select is better than this) + u32 *vals = (u32*) &valV; + int r,g,b,a; + for (int i=0; i < 4; ++i) + { + if (vals[i] & 0x8000) + { + // Swizzle bits: 00012345 -> 12345123 + r = (((vals[i]>>10) & 0x1f) << 3) | (((vals[i]>>10) & 0x1f) >> 2); + g = (((vals[i]>>5 ) & 0x1f) << 3) | (((vals[i]>>5 ) & 0x1f) >> 2); + b = (((vals[i] ) & 0x1f) << 3) | (((vals[i] ) & 0x1f) >> 2); + a = 0xFF; + } + else + { + a = (((vals[i]>>12) & 0x7) << 5) | (((vals[i]>>12) & 0x7) << 2) | (((vals[i]>>12) & 0x7) >> 1); + // Swizzle bits: 00001234 -> 12341234 + r = (((vals[i]>>8 ) & 0xf) << 4) | ((vals[i]>>8 ) & 0xf); + g = (((vals[i]>>4 ) & 0xf) << 4) | ((vals[i]>>4 ) & 0xf); + b = (((vals[i] ) & 0xf) << 4) | ((vals[i] ) & 0xf); + } + newdst[i] = r | (g << 8) | (b << 16) | (a << 24); + } + } + } + } + } + break; + case GX_TF_RGBA8: // speed critical + { +#if _M_SSE >= 0x301 + // xsacha optimized with SSSE3 instrinsics + // Produces a ~30% speed improvement over SSE2 implementation + if (cpu_info.bSSSE3) + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + { + const u8* src2 = src + 64 * yStep; + const __m128i mask0312 = _mm_set_epi8(12,15,13,14,8,11,9,10,4,7,5,6,0,3,1,2); + const __m128i ar0 = _mm_loadu_si128((__m128i*)src2); + const __m128i ar1 = _mm_loadu_si128((__m128i*)src2+1); + const __m128i gb0 = _mm_loadu_si128((__m128i*)src2+2); + const __m128i gb1 = _mm_loadu_si128((__m128i*)src2+3); + + + const __m128i rgba00 = _mm_shuffle_epi8(_mm_unpacklo_epi8(ar0,gb0),mask0312); + const __m128i rgba01 = _mm_shuffle_epi8(_mm_unpackhi_epi8(ar0,gb0),mask0312); + const __m128i rgba10 = _mm_shuffle_epi8(_mm_unpacklo_epi8(ar1,gb1),mask0312); + const __m128i rgba11 = _mm_shuffle_epi8(_mm_unpackhi_epi8(ar1,gb1),mask0312); + + __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x ); + _mm_storeu_si128(dst128, rgba00); + dst128 = (__m128i*)( dst + (y + 1) * width + x ); + _mm_storeu_si128(dst128, rgba01); + dst128 = (__m128i*)( dst + (y + 2) * width + x ); + _mm_storeu_si128(dst128, rgba10); + dst128 = (__m128i*)( dst + (y + 3) * width + x ); + _mm_storeu_si128(dst128, rgba11); + } + } else +#endif + // JSD optimized with SSE2 intrinsics + // Produces a ~68% speed improvement over reference C implementation. + { + #pragma omp parallel for + for (int y = 0; y < height; y += 4) + for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) + { + // Input is divided up into 16-bit words. The texels are split up into AR and GB components where all + // AR components come grouped up first in 32 bytes followed by the GB components in 32 bytes. We are + // processing 16 texels per each loop iteration, numbered from 0-f. + // + // Convention is: + // one byte is [component-name texel-number] + // __m128i is (4-bytes 4-bytes 4-bytes 4-bytes) + // + // Input is ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) + // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) + // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) + // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) + // + // Output is (RGBA3 RGBA2 RGBA1 RGBA0) + // (RGBA7 RGBA6 RGBA5 RGBA4) + // (RGBAb RGBAa RGBA9 RGBA8) + // (RGBAf RGBAe RGBAd RGBAc) + const u8* src2 = src + 64 * yStep; + // Loads the 1st half of AR components ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) + const __m128i ar0 = _mm_loadu_si128((__m128i*)src2); + // Loads the 2nd half of AR components ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) + const __m128i ar1 = _mm_loadu_si128((__m128i*)src2+1); + // Loads the 1st half of GB components ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) + const __m128i gb0 = _mm_loadu_si128((__m128i*)src2+2); + // Loads the 2nd half of GB components ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) + const __m128i gb1 = _mm_loadu_si128((__m128i*)src2+3); + __m128i rgba00, rgba01, rgba10, rgba11; + const __m128i kMask_x000f = _mm_set_epi32(0x000000FFL, 0x000000FFL, 0x000000FFL, 0x000000FFL); + const __m128i kMask_xf000 = _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L); + const __m128i kMask_x0ff0 = _mm_set_epi32(0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L); + // Expand the AR components to fill out 32-bit words: + // ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 3][A 3][R 3][R 3] [A 2][A 2][R 2][R 2] [A 1][A 1][R 1][R 1] [A 0][A 0][R 0][R 0]) + const __m128i aarr00 = _mm_unpacklo_epi8(ar0, ar0); + // ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 7][A 7][R 7][R 7] [A 6][A 6][R 6][R 6] [A 5][A 5][R 5][R 5] [A 4][A 4][R 4][R 4]) + const __m128i aarr01 = _mm_unpackhi_epi8(ar0, ar0); + // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A b][A b][R b][R b] [A a][A a][R a][R a] [A 9][A 9][R 9][R 9] [A 8][A 8][R 8][R 8]) + const __m128i aarr10 = _mm_unpacklo_epi8(ar1, ar1); + // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A f][A f][R f][R f] [A e][A e][R e][R e] [A d][A d][R d][R d] [A c][A c][R c][R c]) + const __m128i aarr11 = _mm_unpackhi_epi8(ar1, ar1); + + // Move A right 16 bits and mask off everything but the lowest 8 bits to get A in its final place: + const __m128i ___a00 = _mm_and_si128(_mm_srli_epi32(aarr00, 16), kMask_x000f); + // Move R left 16 bits and mask off everything but the highest 8 bits to get R in its final place: + const __m128i r___00 = _mm_and_si128(_mm_slli_epi32(aarr00, 16), kMask_xf000); + // OR the two together to get R and A in their final places: + const __m128i r__a00 = _mm_or_si128(r___00, ___a00); + + const __m128i ___a01 = _mm_and_si128(_mm_srli_epi32(aarr01, 16), kMask_x000f); + const __m128i r___01 = _mm_and_si128(_mm_slli_epi32(aarr01, 16), kMask_xf000); + const __m128i r__a01 = _mm_or_si128(r___01, ___a01); + + const __m128i ___a10 = _mm_and_si128(_mm_srli_epi32(aarr10, 16), kMask_x000f); + const __m128i r___10 = _mm_and_si128(_mm_slli_epi32(aarr10, 16), kMask_xf000); + const __m128i r__a10 = _mm_or_si128(r___10, ___a10); + + const __m128i ___a11 = _mm_and_si128(_mm_srli_epi32(aarr11, 16), kMask_x000f); + const __m128i r___11 = _mm_and_si128(_mm_slli_epi32(aarr11, 16), kMask_xf000); + const __m128i r__a11 = _mm_or_si128(r___11, ___a11); + + // Expand the GB components to fill out 32-bit words: + // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 3][G 3][B 3][B 3] [G 2][G 2][B 2][B 2] [G 1][G 1][B 1][B 1] [G 0][G 0][B 0][B 0]) + const __m128i ggbb00 = _mm_unpacklo_epi8(gb0, gb0); + // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 7][G 7][B 7][B 7] [G 6][G 6][B 6][B 6] [G 5][G 5][B 5][B 5] [G 4][G 4][B 4][B 4]) + const __m128i ggbb01 = _mm_unpackhi_epi8(gb0, gb0); + // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G b][G b][B b][B b] [G a][G a][B a][B a] [G 9][G 9][B 9][B 9] [G 8][G 8][B 8][B 8]) + const __m128i ggbb10 = _mm_unpacklo_epi8(gb1, gb1); + // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G f][G f][B f][B f] [G e][G e][B e][B e] [G d][G d][B d][B d] [G c][G c][B c][B c]) + const __m128i ggbb11 = _mm_unpackhi_epi8(gb1, gb1); + + // G and B are already in perfect spots in the center, just remove the extra copies in the 1st and 4th positions: + const __m128i _gb_00 = _mm_and_si128(ggbb00, kMask_x0ff0); + const __m128i _gb_01 = _mm_and_si128(ggbb01, kMask_x0ff0); + const __m128i _gb_10 = _mm_and_si128(ggbb10, kMask_x0ff0); + const __m128i _gb_11 = _mm_and_si128(ggbb11, kMask_x0ff0); + + // Now join up R__A and _GB_ to get RGBA! + rgba00 = _mm_or_si128(r__a00, _gb_00); + rgba01 = _mm_or_si128(r__a01, _gb_01); + rgba10 = _mm_or_si128(r__a10, _gb_10); + rgba11 = _mm_or_si128(r__a11, _gb_11); + // Write em out! + __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x ); + _mm_storeu_si128(dst128, rgba00); + dst128 = (__m128i*)( dst + (y + 1) * width + x ); + _mm_storeu_si128(dst128, rgba01); + dst128 = (__m128i*)( dst + (y + 2) * width + x ); + _mm_storeu_si128(dst128, rgba10); + dst128 = (__m128i*)( dst + (y + 3) * width + x ); + _mm_storeu_si128(dst128, rgba11); + } + } + } + break; + case GX_TF_CMPR: // speed critical + // The metroid games use this format almost exclusively. + { + // JSD optimized with SSE2 intrinsics. + // Produces a ~50% improvement for x86 and a ~40% improvement for x64 in speed over reference C implementation. + // The x64 compiled reference C code is faster than the x86 compiled reference C code, but the SSE2 is + // faster than both. + #pragma omp parallel for + for (int y = 0; y < height; y += 8) + { + for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++) + { + // We handle two DXT blocks simultaneously to take full advantage of SSE2's 128-bit registers. + // This is ideal because a single DXT block contains 2 RGBA colors when decoded from their 16-bit. + // Two DXT blocks therefore contain 4 RGBA colors to be processed. The processing is parallelizable + // at this level, so we do. + for (int z = 0, xStep = 2 * yStep; z < 2; ++z, xStep++) + { + // JSD NOTE: You may see many strange patterns of behavior in the below code, but they + // are for performance reasons. Sometimes, calculating what should be obvious hard-coded + // constants is faster than loading their values from memory. Unfortunately, there is no + // way to inline 128-bit constants from opcodes so they must be loaded from memory. This + // seems a little ridiculous to me in that you can't even generate a constant value of 1 without + // having to load it from memory. So, I stored the minimal constant I could, 128-bits worth + // of 1s :). Then I use sequences of shifts to squash it to the appropriate size and bit + // positions that I need. + + const __m128i allFFs128 = _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()); + + // Load 128 bits, i.e. two DXTBlocks (64-bits each) + const __m128i dxt = _mm_loadu_si128((__m128i *)(src + sizeof(struct DXTBlock) * 2 * xStep)); + + // Copy the 2-bit indices from each DXT block: + GC_ALIGNED16( u32 dxttmp[4] ); + _mm_store_si128((__m128i *)dxttmp, dxt); + + u32 dxt0sel = dxttmp[1]; + u32 dxt1sel = dxttmp[3]; + + __m128i argb888x4; + __m128i c1 = _mm_unpackhi_epi16(dxt, dxt); + c1 = _mm_slli_si128(c1, 8); + const __m128i c0 = _mm_or_si128(c1, _mm_srli_si128(_mm_slli_si128(_mm_unpacklo_epi16(dxt, dxt), 8), 8)); + + // Compare rgb0 to rgb1: + // Each 32-bit word will contain either 0xFFFFFFFF or 0x00000000 for true/false. + const __m128i c0cmp = _mm_srli_epi32(_mm_slli_epi32(_mm_srli_epi64(c0, 8), 16), 16); + const __m128i c0shr = _mm_srli_epi64(c0cmp, 32); + const __m128i cmprgb0rgb1 = _mm_cmpgt_epi32(c0cmp, c0shr); + + int cmp0 = _mm_extract_epi16(cmprgb0rgb1, 0); + int cmp1 = _mm_extract_epi16(cmprgb0rgb1, 4); + + // green: + // NOTE: We start with the larger number of bits (6) firts for G and shift the mask down 1 bit to get a 5-bit mask + // later for R and B components. + // low6mask == _mm_set_epi32(0x0000FC00, 0x0000FC00, 0x0000FC00, 0x0000FC00) + const __m128i low6mask = _mm_slli_epi32( _mm_srli_epi32(allFFs128, 24 + 2), 8 + 2); + const __m128i gtmp = _mm_srli_epi32(c0, 3); + const __m128i g0 = _mm_and_si128(gtmp, low6mask); + // low3mask == _mm_set_epi32(0x00000300, 0x00000300, 0x00000300, 0x00000300) + const __m128i g1 = _mm_and_si128(_mm_srli_epi32(gtmp, 6), _mm_set_epi32(0x00000300, 0x00000300, 0x00000300, 0x00000300)); + argb888x4 = _mm_or_si128(g0, g1); + // red: + // low5mask == _mm_set_epi32(0x000000F8, 0x000000F8, 0x000000F8, 0x000000F8) + const __m128i low5mask = _mm_slli_epi32( _mm_srli_epi32(low6mask, 8 + 3), 3); + const __m128i r0 = _mm_and_si128(c0, low5mask); + const __m128i r1 = _mm_srli_epi32(r0, 5); + argb888x4 = _mm_or_si128(argb888x4, _mm_or_si128(r0, r1)); + // blue: + // _mm_slli_epi32(low5mask, 16) == _mm_set_epi32(0x00F80000, 0x00F80000, 0x00F80000, 0x00F80000) + const __m128i b0 = _mm_and_si128(_mm_srli_epi32(c0, 5), _mm_slli_epi32(low5mask, 16)); + const __m128i b1 = _mm_srli_epi16(b0, 5); + // OR in the fixed alpha component + // _mm_slli_epi32( allFFs128, 24 ) == _mm_set_epi32(0xFF000000, 0xFF000000, 0xFF000000, 0xFF000000) + argb888x4 = _mm_or_si128(_mm_or_si128(argb888x4, _mm_slli_epi32( allFFs128, 24 ) ), _mm_or_si128(b0, b1)); + // calculate RGB2 and RGB3: + const __m128i rgb0 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0)); + const __m128i rgb1 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1)); + const __m128i rrggbb0 = _mm_and_si128(_mm_unpacklo_epi8(rgb0, rgb0), _mm_srli_epi16( allFFs128, 8 )); + const __m128i rrggbb1 = _mm_and_si128(_mm_unpacklo_epi8(rgb1, rgb1), _mm_srli_epi16( allFFs128, 8 )); + const __m128i rrggbb01 = _mm_and_si128(_mm_unpackhi_epi8(rgb0, rgb0), _mm_srli_epi16( allFFs128, 8 )); + const __m128i rrggbb11 = _mm_and_si128(_mm_unpackhi_epi8(rgb1, rgb1), _mm_srli_epi16( allFFs128, 8 )); + + __m128i rgb2, rgb3; + + // if (rgb0 > rgb1): + if (cmp0 != 0) + { + // RGB2a = ((RGB1 - RGB0) >> 1) - ((RGB1 - RGB0) >> 3) using arithmetic shifts to extend sign (not logical shifts) + const __m128i rrggbbsub = _mm_subs_epi16(rrggbb1, rrggbb0); + const __m128i rrggbbsubshr1 = _mm_srai_epi16(rrggbbsub, 1); + const __m128i rrggbbsubshr3 = _mm_srai_epi16(rrggbbsub, 3); + const __m128i shr1subshr3 = _mm_sub_epi16(rrggbbsubshr1, rrggbbsubshr3); + // low8mask16 == _mm_set_epi16(0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff) + const __m128i low8mask16 = _mm_srli_epi16( allFFs128, 8 ); + const __m128i rrggbbdelta = _mm_and_si128(shr1subshr3, low8mask16); + const __m128i rgbdeltadup = _mm_packus_epi16(rrggbbdelta, rrggbbdelta); + const __m128i rgbdelta = _mm_srli_si128(_mm_slli_si128(rgbdeltadup, 8), 8); + + rgb2 = _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta), _mm_srli_si128(allFFs128, 8)); + rgb3 = _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta), _mm_srli_si128(allFFs128, 8)); + } + else + { + // RGB2b = avg(RGB0, RGB1) + const __m128i rrggbb21 = _mm_avg_epu16(rrggbb0, rrggbb1); + const __m128i rgb210 = _mm_srli_si128(_mm_packus_epi16(rrggbb21, rrggbb21), 8); + rgb2 = rgb210; + rgb3 = _mm_and_si128(_mm_srli_si128(_mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(1, 1, 1, 1)), 8), _mm_srli_epi32( allFFs128, 8 )); + } + + // if (rgb0 > rgb1): + if (cmp1 != 0) + { + // RGB2a = ((RGB1 - RGB0) >> 1) - ((RGB1 - RGB0) >> 3) using arithmetic shifts to extend sign (not logical shifts) + const __m128i rrggbbsub1 = _mm_subs_epi16(rrggbb11, rrggbb01); + const __m128i rrggbbsubshr11 = _mm_srai_epi16(rrggbbsub1, 1); + const __m128i rrggbbsubshr31 = _mm_srai_epi16(rrggbbsub1, 3); + const __m128i shr1subshr31 = _mm_sub_epi16(rrggbbsubshr11, rrggbbsubshr31); + // low8mask16 == _mm_set_epi16(0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff) + const __m128i low8mask16 = _mm_srli_epi16( allFFs128, 8 ); + const __m128i rrggbbdelta1 = _mm_and_si128(shr1subshr31, low8mask16); + __m128i rgbdelta1 = _mm_packus_epi16(rrggbbdelta1, rrggbbdelta1); + rgbdelta1 = _mm_slli_si128(rgbdelta1, 8); + + rgb2 = _mm_or_si128(rgb2, _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta1), _mm_slli_si128(allFFs128, 8))); + rgb3 = _mm_or_si128(rgb3, _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta1), _mm_slli_si128(allFFs128, 8))); + } + else + { + // RGB2b = avg(RGB0, RGB1) + const __m128i rrggbb211 = _mm_avg_epu16(rrggbb01, rrggbb11); + const __m128i rgb211 = _mm_slli_si128(_mm_packus_epi16(rrggbb211, rrggbb211), 8); + rgb2 = _mm_or_si128(rgb2, rgb211); + + // _mm_srli_epi32( allFFs128, 8 ) == _mm_set_epi32(0x00FFFFFF, 0x00FFFFFF, 0x00FFFFFF, 0x00FFFFFF) + // Make this color fully transparent: + rgb3 = _mm_or_si128(rgb3, _mm_and_si128(_mm_and_si128(rgb1, _mm_srli_epi32( allFFs128, 8 ) ), _mm_slli_si128(allFFs128, 8))); + } + + // Create an array for color lookups for DXT0 so we can use the 2-bit indices: + const __m128i mmcolors0 = _mm_or_si128( + _mm_or_si128( + _mm_srli_si128(_mm_slli_si128(argb888x4, 8), 8), + _mm_slli_si128(_mm_srli_si128(_mm_slli_si128(rgb2, 8), 8 + 4), 8) + ), + _mm_slli_si128(_mm_srli_si128(rgb3, 4), 8 + 4) + ); + + // Create an array for color lookups for DXT1 so we can use the 2-bit indices: + const __m128i mmcolors1 = _mm_or_si128( + _mm_or_si128( + _mm_srli_si128(argb888x4, 8), + _mm_slli_si128(_mm_srli_si128(rgb2, 8 + 4), 8) + ), + _mm_slli_si128(_mm_srli_si128(rgb3, 8 + 4), 8 + 4) + ); + + // The #ifdef CHECKs here and below are to compare correctness of output against the reference code. + // Don't use them in a normal build. +#ifdef CHECK + // REFERENCE: + u32 tmp0[4][4], tmp1[4][4]; + + decodeDXTBlockRGBA(&(tmp0[0][0]), (const DXTBlock *)src, 4); + decodeDXTBlockRGBA(&(tmp1[0][0]), (const DXTBlock *)(src + 8), 4); +#endif + + u32 *dst32 = ( dst + (y + z*4) * width + x ); + + // Copy the colors here: + GC_ALIGNED16( u32 colors0[4] ); + GC_ALIGNED16( u32 colors1[4] ); + _mm_store_si128((__m128i *)colors0, mmcolors0); + _mm_store_si128((__m128i *)colors1, mmcolors1); + + // Row 0: + dst32[(width * 0) + 0] = colors0[(dxt0sel >> ((0*8)+6)) & 3]; + dst32[(width * 0) + 1] = colors0[(dxt0sel >> ((0*8)+4)) & 3]; + dst32[(width * 0) + 2] = colors0[(dxt0sel >> ((0*8)+2)) & 3]; + dst32[(width * 0) + 3] = colors0[(dxt0sel >> ((0*8)+0)) & 3]; + dst32[(width * 0) + 4] = colors1[(dxt1sel >> ((0*8)+6)) & 3]; + dst32[(width * 0) + 5] = colors1[(dxt1sel >> ((0*8)+4)) & 3]; + dst32[(width * 0) + 6] = colors1[(dxt1sel >> ((0*8)+2)) & 3]; + dst32[(width * 0) + 7] = colors1[(dxt1sel >> ((0*8)+0)) & 3]; +#ifdef CHECK + assert( memcmp(&(tmp0[0]), &dst32[(width * 0)], 16) == 0 ); + assert( memcmp(&(tmp1[0]), &dst32[(width * 0) + 4], 16) == 0 ); +#endif + // Row 1: + dst32[(width * 1) + 0] = colors0[(dxt0sel >> ((1*8)+6)) & 3]; + dst32[(width * 1) + 1] = colors0[(dxt0sel >> ((1*8)+4)) & 3]; + dst32[(width * 1) + 2] = colors0[(dxt0sel >> ((1*8)+2)) & 3]; + dst32[(width * 1) + 3] = colors0[(dxt0sel >> ((1*8)+0)) & 3]; + dst32[(width * 1) + 4] = colors1[(dxt1sel >> ((1*8)+6)) & 3]; + dst32[(width * 1) + 5] = colors1[(dxt1sel >> ((1*8)+4)) & 3]; + dst32[(width * 1) + 6] = colors1[(dxt1sel >> ((1*8)+2)) & 3]; + dst32[(width * 1) + 7] = colors1[(dxt1sel >> ((1*8)+0)) & 3]; +#ifdef CHECK + assert( memcmp(&(tmp0[1]), &dst32[(width * 1)], 16) == 0 ); + assert( memcmp(&(tmp1[1]), &dst32[(width * 1) + 4], 16) == 0 ); +#endif + // Row 2: + dst32[(width * 2) + 0] = colors0[(dxt0sel >> ((2*8)+6)) & 3]; + dst32[(width * 2) + 1] = colors0[(dxt0sel >> ((2*8)+4)) & 3]; + dst32[(width * 2) + 2] = colors0[(dxt0sel >> ((2*8)+2)) & 3]; + dst32[(width * 2) + 3] = colors0[(dxt0sel >> ((2*8)+0)) & 3]; + dst32[(width * 2) + 4] = colors1[(dxt1sel >> ((2*8)+6)) & 3]; + dst32[(width * 2) + 5] = colors1[(dxt1sel >> ((2*8)+4)) & 3]; + dst32[(width * 2) + 6] = colors1[(dxt1sel >> ((2*8)+2)) & 3]; + dst32[(width * 2) + 7] = colors1[(dxt1sel >> ((2*8)+0)) & 3]; +#ifdef CHECK + assert( memcmp(&(tmp0[2]), &dst32[(width * 2)], 16) == 0 ); + assert( memcmp(&(tmp1[2]), &dst32[(width * 2) + 4], 16) == 0 ); +#endif + // Row 3: + dst32[(width * 3) + 0] = colors0[(dxt0sel >> ((3*8)+6)) & 3]; + dst32[(width * 3) + 1] = colors0[(dxt0sel >> ((3*8)+4)) & 3]; + dst32[(width * 3) + 2] = colors0[(dxt0sel >> ((3*8)+2)) & 3]; + dst32[(width * 3) + 3] = colors0[(dxt0sel >> ((3*8)+0)) & 3]; + dst32[(width * 3) + 4] = colors1[(dxt1sel >> ((3*8)+6)) & 3]; + dst32[(width * 3) + 5] = colors1[(dxt1sel >> ((3*8)+4)) & 3]; + dst32[(width * 3) + 6] = colors1[(dxt1sel >> ((3*8)+2)) & 3]; + dst32[(width * 3) + 7] = colors1[(dxt1sel >> ((3*8)+0)) & 3]; +#ifdef CHECK + assert( memcmp(&(tmp0[3]), &dst32[(width * 3)], 16) == 0 ); + assert( memcmp(&(tmp1[3]), &dst32[(width * 3) + 4], 16) == 0 ); +#endif + } + } + } + break; + } + } + + // The "copy" texture formats, too? + return PC_TEX_FMT_RGBA32; +} + + + + +void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center) +{ + TexFmt_Overlay_Enable = enable; + TexFmt_Overlay_Center = center; +} + +PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly) +{ + PC_TexFormat retval = rgbaOnly ? TexDecoder_Decode_RGBA((u32*)dst, src, + width, height, texformat, tlutaddr, tlutfmt) + : TexDecoder_Decode_real(dst, src, + width, height, texformat, tlutaddr, tlutfmt); + + if ((!TexFmt_Overlay_Enable) || (retval == PC_TEX_FMT_NONE)) + return retval; + + int w = min(width, 40); + int h = min(height, 10); + + int xoff = (width - w) >> 1; + int yoff = (height - h) >> 1; + + if (!TexFmt_Overlay_Center) + { + xoff=0; + yoff=0; + } + + const char* fmt = texfmt[texformat&15]; + while (*fmt) + { + int xcnt = 0; + int nchar = sfont_map[(int)*fmt]; + + const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10 + + for (int x = 0; x < 9;x++) + { + if (ptr[x] == 0x78) + break; + xcnt++; + } + + for (int y=0; y < 10; y++) + { + for (int x=0; x < xcnt; x++) + { + switch(retval) + { + case PC_TEX_FMT_I8: + { + // TODO: Is this an acceptable way to draw in I8? + u8 *dtp = (u8*)dst; + dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88; + break; + } + case PC_TEX_FMT_IA8: + case PC_TEX_FMT_IA4_AS_IA8: + { + u16 *dtp = (u16*)dst; + dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00; + break; + } + case PC_TEX_FMT_RGB565: + { + u16 *dtp = (u16*)dst; + dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000; + break; + } + default: + case PC_TEX_FMT_BGRA32: + { + int *dtp = (int*)dst; + dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000; + break; + } + } + } + ptr += 9; + } + xoff += xcnt; + fmt++; + } + + return retval; +} + + + +void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt) +{ + /* General formula for computing texture offset + // + u16 sBlk = s / blockWidth; + u16 tBlk = t / blockHeight; + u16 widthBlks = (width / blockWidth) + 1; + u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight; + u16 blkS = s & (blockWidth - 1); + u16 blkT = t & (blockHeight - 1); + u32 blkOff = blkT * blockWidth + blkS; + */ + + switch (texformat) + { + case GX_TF_C4: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 3; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 7; + u32 blkOff = (blkT << 3) + blkS; + + int rs = (blkOff & 1)?0:4; + u32 offset = base + (blkOff >> 1); + + u8 val = (*(src + offset) >> rs) & 0xF; + u16 *tlut = (u16*)(texMem + tlutaddr); + + switch (tlutfmt) + { + case 0: + *((u32*)dst) = decodeIA8Swapped(tlut[val]); + break; + case 1: + *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); + break; + case 2: + *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); + break; + } + } + break; + case GX_TF_I4: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 3; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 7; + u32 blkOff = (blkT << 3) + blkS; + + int rs = (blkOff & 1)?0:4; + u32 offset = base + (blkOff >> 1); + + u8 val = (*(src + offset) >> rs) & 0xF; + val = Convert4To8(val); + dst[0] = val; + dst[1] = val; + dst[2] = val; + dst[3] = val; + } + break; + case GX_TF_I8: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 3; + u32 blkOff = (blkT << 3) + blkS; + + u8 val = *(src + base + blkOff); + dst[0] = val; + dst[1] = val; + dst[2] = val; + dst[3] = val; + } + break; + case GX_TF_C8: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 3; + u32 blkOff = (blkT << 3) + blkS; + + u8 val = *(src + base + blkOff); + u16 *tlut = (u16*)(texMem + tlutaddr); + + switch (tlutfmt) + { + case 0: + *((u32*)dst) = decodeIA8Swapped(tlut[val]); + break; + case 1: + *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); + break; + case 2: + *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); + break; + } + } + break; + case GX_TF_IA4: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 3; + u32 blkOff = (blkT << 3) + blkS; + + u8 val = *(src + base + blkOff); + const u8 a = Convert4To8(val>>4); + const u8 l = Convert4To8(val&0xF); + dst[0] = l; + dst[1] = l; + dst[2] = l; + dst[3] = a; + } + break; + case GX_TF_IA8: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1; + const u16* valAddr = (u16*)(src + offset); + + *((u32*)dst) = decodeIA8Swapped(*valAddr); + } + break; + case GX_TF_C14X2: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1; + const u16* valAddr = (u16*)(src + offset); + + u16 val = Common::swap16(*valAddr) & 0x3FFF; + u16 *tlut = (u16*)(texMem + tlutaddr); + + switch (tlutfmt) + { + case 0: + *((u32*)dst) = decodeIA8Swapped(tlut[val]); + break; + case 1: + *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); + break; + case 2: + *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); + break; + } + } + break; + case GX_TF_RGB565: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1; + const u16* valAddr = (u16*)(src + offset); + + *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr)); + } + break; + case GX_TF_RGB5A3: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1; + const u16* valAddr = (u16*)(src + offset); + + *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr)); + } + break; + case GX_TF_RGBA8: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1 ; + const u8* valAddr = src + offset; + + dst[3] = valAddr[0]; + dst[0] = valAddr[1]; + dst[1] = valAddr[32]; + dst[2] = valAddr[33]; + } + break; + case GX_TF_CMPR: + { + u16 sDxt = s >> 2; + u16 tDxt = t >> 2; + + u16 sBlk = sDxt >> 1; + u16 tBlk = tDxt >> 1; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 2; + u16 blkS = sDxt & 1; + u16 blkT = tDxt & 1; + u32 blkOff = (blkT << 1) + blkS; + + u32 offset = (base + blkOff) << 3; + + const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset); + + u16 c1 = Common::swap16(dxtBlock->color1); + u16 c2 = Common::swap16(dxtBlock->color2); + int blue1 = Convert5To8(c1 & 0x1F); + int blue2 = Convert5To8(c2 & 0x1F); + int green1 = Convert6To8((c1 >> 5) & 0x3F); + int green2 = Convert6To8((c2 >> 5) & 0x3F); + int red1 = Convert5To8((c1 >> 11) & 0x1F); + int red2 = Convert5To8((c2 >> 11) & 0x1F); + + u16 ss = s & 3; + u16 tt = t & 3; + + int colorSel = dxtBlock->lines[tt]; + int rs = 6 - (ss << 1); + colorSel = (colorSel >> rs) & 3; + colorSel |= c1 > c2?0:4; + + u32 color = 0; + + switch (colorSel) + { + case 0: + case 4: + color = makeRGBA(red1, green1, blue1, 255); + break; + case 1: + case 5: + color = makeRGBA(red2, green2, blue2, 255); + break; + case 2: + color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255); + break; + case 3: + color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255); + break; + case 6: + color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255); + break; + case 7: + color = makeRGBA(red2, green2, blue2, 0); + break; + } + + *((u32*)dst) = color; + } + break; + } +} + +void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth) +{ + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ? + u32 base_ar = (tBlk * widthBlks + sBlk) << 4; + u32 base_gb = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blk_off = (blkT << 2) + blkS; + + u32 offset_ar = (base_ar + blk_off) << 1; + u32 offset_gb = (base_gb + blk_off) << 1; + const u8* val_addr_ar = src_ar + offset_ar; + const u8* val_addr_gb = src_gb + offset_gb; + + dst[3] = val_addr_ar[0]; // A + dst[0] = val_addr_ar[1]; // R + dst[1] = val_addr_gb[0]; // G + dst[2] = val_addr_gb[1]; // B +} + +PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height) +{ + // TODO for someone who cares: Make this less slow! + for (int y = 0; y < height; ++y) + for (int x = 0; x < width; ++x) + { + TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1); + dst += 4; + } + + return PC_TEX_FMT_RGBA32; +} + +const char* texfmt[] = { + // pixel + "I4", "I8", "IA4", "IA8", + "RGB565", "RGB5A3", "RGBA8", "0x07", + "C4", "C8", "C14X2", "0x0B", + "0x0C", "0x0D", "CMPR", "0x0F", + // Z-buffer + "0x10", "Z8", "0x12", "Z16", + "0x14", "0x15", "Z24X8", "0x17", + "0x18", "0x19", "0x1A", "0x1B", + "0x1C", "0x1D", "0x1E", "0x1F", + // pixel + copy + "CR4", "0x21", "CRA4", "CRA8", + "0x24", "0x25", "CYUVA8", "CA8", + "CR8", "CG8", "CB8", "CRG8", + "CGB8", "0x2D", "0x2E", "0x2F", + // Z + copy + "CZ4", "0x31", "0x32", "0x33", + "0x34", "0x35", "0x36", "0x37", + "0x38", "CZ8M", "CZ8L", "0x3B", + "CZ16L", "0x3D", "0x3E", "0x3F", +}; + +const unsigned char sfont_map[] = { + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10, + 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25, + 26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10, + 10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51, + 52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, +}; + +const unsigned char sfont_raw[][9*10] = { + { + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, + 0xff, 0xff, 0x00, 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