From 6682a2fadd74809b627eb3b1fa398353246e891c Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Sun, 10 Aug 2014 14:01:38 -0400 Subject: TextureDecoder: Fix a RGBA/BGRA copy/paste typo We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since this is the same for the BGRA32 decoder implementation, this is most likely a copy/paste typo, rather than the texture actually being bit-swapped. Fix this. I'm not sure of any games that use the C14X2 texture format, so I'm not sure this fixes any games, but it does make the code cleaner for when we clean it up in the future, and merge some of these similar loops. --- Source/Core/VideoCommon/TextureDecoder_x64.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/TextureDecoder_x64.cpp') diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp index 2e31f2ee66..a31aa3ad3d 100644 --- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp +++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp @@ -1349,7 +1349,7 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, for (int y = 0; y < height; y += 4) for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++) for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++) - decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr); + decodebytesC14X2_5A3_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr); } else if (tlutfmt == 0) { -- cgit v1.2.3