From fb86c6342e02c7cdc297ecaa7f2eb365c846e741 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Thu, 16 Nov 2023 01:23:59 -0600 Subject: VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation --- Source/Core/VideoCommon/TextureUtils.cpp | 41 ++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 Source/Core/VideoCommon/TextureUtils.cpp (limited to 'Source/Core/VideoCommon/TextureUtils.cpp') diff --git a/Source/Core/VideoCommon/TextureUtils.cpp b/Source/Core/VideoCommon/TextureUtils.cpp new file mode 100644 index 0000000000..9445cf16d6 --- /dev/null +++ b/Source/Core/VideoCommon/TextureUtils.cpp @@ -0,0 +1,41 @@ +// Copyright 2023 Dolphin Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "VideoCommon/TextureUtils.h" + +#include + +#include "Common/FileUtil.h" +#include "Core/Config/GraphicsSettings.h" +#include "Core/ConfigManager.h" + +#include "VideoCommon/AbstractTexture.h" + +namespace VideoCommon::TextureUtils +{ +void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level, + bool is_arbitrary) +{ + std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID(); + + // make sure that the directory exists + if (!File::IsDirectory(szDir)) + File::CreateDir(szDir); + + if (is_arbitrary) + { + basename += "_arb"; + } + + if (level > 0) + { + basename += fmt::format("_mip{}", level); + } + + const std::string filename = fmt::format("{}/{}.png", szDir, basename); + if (File::Exists(filename)) + return; + + texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL)); +} +} // namespace VideoCommon::TextureUtils -- cgit v1.2.3