From 852e30bb8ca71ae419cf5ed15c63ceba417c0f83 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Mon, 31 Jul 2017 23:29:28 +1000 Subject: Ubershaders: Fix 6-bit color truncation not being applied --- Source/Core/VideoCommon/UberShaderPixel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/UberShaderPixel.cpp') diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp index 23d6725b3b..2c78d8e32f 100644 --- a/Source/Core/VideoCommon/UberShaderPixel.cpp +++ b/Source/Core/VideoCommon/UberShaderPixel.cpp @@ -894,7 +894,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config, { out.Write(" // If early depth is enabled, write to zbuffer before depth textures\n"); out.Write(" // If early depth isn't enabled, we write to the zbuffer here\n"); - out.Write(" int zbuffer_zCoord = bpmem_early_ztest ? early_zCoord : zCoord;\n"); + out.Write(" int zbuffer_zCoord = bpmem_late_ztest ? zCoord : early_zCoord;\n"); if (ApiType == APIType::D3D || ApiType == APIType::Vulkan) out.Write(" depth = 1.0 - float(zbuffer_zCoord) / 16777216.0;\n"); else -- cgit v1.2.3