From 010a0d481ad0f5dd19182eafc411feec387404db Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 30 Jan 2014 15:51:20 +0100 Subject: VideoCommon: remove Cache Displaylist This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc --- Source/Core/VideoCommon/VertexLoader.cpp | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'Source/Core/VideoCommon/VertexLoader.cpp') diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index 45bfec384a..03f480dac8 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -915,17 +915,6 @@ void VertexLoader::ConvertVertices ( int count ) #endif } -void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int const count, u8* Data) -{ - auto const new_count = SetupRunVertices(vtx_attr_group, primitive, count); - - memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * new_count); - VertexManager::s_pCurBufferPointer += native_stride * new_count; - DataSkip(new_count * m_VertexSize); - - VertexManager::AddVertices(primitive, new_count); -} - void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2) { VAT vat; -- cgit v1.2.3