From f0131c2e09faba0d65fa5b7360898e514e3636f5 Mon Sep 17 00:00:00 2001 From: comex Date: Wed, 27 Aug 2014 13:26:06 -0400 Subject: Mechanical changes to move most CP state to a struct rather than separate globals. The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it. --- Source/Core/VideoCommon/VertexLoader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/VertexLoader.cpp') diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index ab78e85f9e..b2f3cd7a4e 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -33,7 +33,7 @@ // Matrix components are first in GC format but later in PC format - we need to store it temporarily // when decoding each vertex. -static u8 s_curposmtx = MatrixIndexA.PosNormalMtxIdx; +static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx; static u8 s_curtexmtx[8]; static int s_texmtxwrite = 0; static int s_texmtxread = 0; @@ -87,7 +87,7 @@ static void LOADERDECL PosMtx_Write() DataWrite(0); // Resetting current position matrix to default is needed for bbox to behave - s_curposmtx = (u8) MatrixIndexA.PosNormalMtxIdx; + s_curposmtx = (u8) g_main_cp_state.matrix_index_a.PosNormalMtxIdx; } static void LOADERDECL UpdateBoundingBoxPrepare() -- cgit v1.2.3