From 937bb2aa2e12b635ba328af8de7c9a5d5963d084 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Tue, 24 Sep 2024 23:46:45 -0700 Subject: Cache normals in addition to binormals and tangents Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used. LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case. --- Source/Core/VideoCommon/VertexLoaderManager.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp') diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp index 0c48bf32a8..4ef11a1283 100644 --- a/Source/Core/VideoCommon/VertexLoaderManager.cpp +++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp @@ -40,6 +40,7 @@ namespace VertexLoaderManager std::array position_matrix_index_cache; // 3 vertices, 4 floats each to allow SIMD overwrite alignas(sizeof(std::array)) std::array, 3> position_cache; +alignas(sizeof(std::array)) std::array normal_cache; alignas(sizeof(std::array)) std::array tangent_cache; alignas(sizeof(std::array)) std::array binormal_cache; -- cgit v1.2.3