From 24004af8145a7babe0d0fcfb1b18231dda665aff Mon Sep 17 00:00:00 2001 From: Filoppi Date: Sat, 9 Sep 2023 15:48:37 +0300 Subject: Video: polish aspect ratio related code comments to make it clearer --- Source/Core/VideoCommon/VertexManagerBase.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp') diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index ac4446abba..35239d4e66 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -91,8 +91,9 @@ static bool IsAnamorphicProjection(const Projection::Raw& projection, const View const VideoConfig& config) { // If ratio between our projection and viewport aspect ratios is similar to 16:9 / 4:3 - // we have an anamorphic projection. This value can be overridden - // by a GameINI. + // we have an anamorphic projection. This value can be overridden by a GameINI. + // Game cheats that change the aspect ratio to natively unsupported ones + // won't be automatically recognized here. return std::abs(CalculateProjectionViewportRatio(projection, viewport) - config.widescreen_heuristic_widescreen_ratio) < -- cgit v1.2.3