From 728663bdc03dfe20343c45ff36f5fb080b49ffec Mon Sep 17 00:00:00 2001 From: mitaclaw <140017135+mitaclaw@users.noreply.github.com> Date: Sat, 28 Sep 2024 22:30:41 -0700 Subject: Modernize `std::binary_search` with ranges In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example. --- Source/Core/VideoCommon/VertexManagerBase.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp') diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 02edb56d35..8a4f7f75bd 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -954,8 +954,7 @@ void VertexManagerBase::OnDraw() // Check if this draw is scheduled to kick a command buffer. // The draw counters will always be sorted so a binary search is possible here. - if (std::binary_search(m_scheduled_command_buffer_kicks.begin(), - m_scheduled_command_buffer_kicks.end(), m_draw_counter)) + if (std::ranges::binary_search(m_scheduled_command_buffer_kicks, m_draw_counter)) { // Kick a command buffer on the background thread. g_gfx->Flush(); -- cgit v1.2.3