From 9a3e770c23312f61848adefc7202cb1b800cadff Mon Sep 17 00:00:00 2001 From: "Admiral H. Curtiss" Date: Wed, 31 Jan 2024 02:56:56 +0100 Subject: Migrate SConfig::bWii to System. --- Source/Core/VideoCommon/VertexManagerBase.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp') diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 92ff2a861f..1309ea4a47 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -14,7 +14,6 @@ #include "Common/MathUtil.h" #include "Common/SmallVector.h" -#include "Core/ConfigManager.h" #include "Core/DolphinAnalytics.h" #include "Core/HW/SystemTimers.h" #include "Core/System.h" @@ -511,7 +510,8 @@ void VertexManagerBase::Flush() #endif // Track some stats used elsewhere by the anamorphic widescreen heuristic. - if (!SConfig::GetInstance().bWii) + auto& system = Core::System::GetInstance(); + if (!system.IsWii()) { const bool is_perspective = xfmem.projection.type == ProjectionType::Perspective; @@ -538,7 +538,6 @@ void VertexManagerBase::Flush() } } - auto& system = Core::System::GetInstance(); auto& pixel_shader_manager = system.GetPixelShaderManager(); auto& geometry_shader_manager = system.GetGeometryShaderManager(); auto& vertex_shader_manager = system.GetVertexShaderManager(); -- cgit v1.2.3