From b406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 14 Dec 2014 21:23:13 +0100 Subject: VideoCommon: Add a separate constants buffer for the geometry shader. --- Source/Core/VideoCommon/VertexManagerBase.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp') diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 84e0bb5efe..7484039137 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -2,6 +2,7 @@ #include "VideoCommon/BPStructs.h" #include "VideoCommon/Debugger.h" +#include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/MainBase.h" #include "VideoCommon/NativeVertexFormat.h" @@ -223,6 +224,7 @@ void VertexManager::Flush() // set global constants VertexShaderManager::SetConstants(); PixelShaderManager::SetConstants(); + GeometryShaderManager::SetConstants(); bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && -- cgit v1.2.3