From 2975e530914778f9abaa1aedf6a6c947559ef7ab Mon Sep 17 00:00:00 2001 From: galop1n Date: Sun, 24 May 2015 14:44:25 +0200 Subject: D3D: Depth range inversion. Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit. --- Source/Core/VideoCommon/VertexShaderGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp') diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 28c2e1c827..084ac48aaf 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -385,7 +385,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ } else if (api_type == API_D3D) { - out.Write("o.pos.z = o.pos.w + o.pos.z;\n"); + out.Write("o.pos.z = -o.pos.z;\n"); } else // OGL { -- cgit v1.2.3