From f475e367f2d1d4952cf4e9b8c86f68f9e09f3b73 Mon Sep 17 00:00:00 2001 From: NanoByte011 Date: Wed, 21 Jan 2015 15:55:32 -0700 Subject: Lighting Attenuation Fixes --- Source/Core/VideoCommon/VertexShaderGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp') diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 2272ccc75c..d1fc126dab 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -176,7 +176,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n"); out.Write("int4 lacc;\n" - "float3 ldir, h;\n" + "float3 ldir, h, cosAttn, distAttn;\n" "float dist, dist2, attn;\n"); uid_data->numColorChans = xfmem.numChan.numColorChans; -- cgit v1.2.3