From c583cac5681409222c4557e48cbad8caedc17c4d Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Mon, 22 Feb 2021 19:03:06 -0800 Subject: Hack to hide debug cubes in Super Mario Sunshine ... while not breaking other games. --- Source/Core/VideoCommon/VertexShaderGen.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp') diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 28d1e78442..a7b32c4725 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -214,10 +214,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho } else { - // The default alpha channel depends on the number of components in the vertex format. - out.Write( - "vertex_color_{0} = float4(1.0, 1.0, 1.0, float((color_chan_alpha >> {0}) & 1u));\n", - color); + out.Write("vertex_color_{0} = missing_color_value;\n", color); } } -- cgit v1.2.3