From b406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 14 Dec 2014 21:23:13 +0100 Subject: VideoCommon: Add a separate constants buffer for the geometry shader. --- Source/Core/VideoCommon/VertexShaderManager.cpp | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp') diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 84cf2d2a01..542328e523 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -512,18 +512,6 @@ void VertexShaderManager::SetConstants() memcpy(constants.projection, correctedMtx.data, 4*16); } - if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE) - { - float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f); - constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset; - constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset; - constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f); - } - else - { - constants.stereoparams[0] = constants.stereoparams[1] = 0; - } - dirty = true; } } -- cgit v1.2.3