From 0441d6aa5eb2d1ac45f1f1973fa5ad3adaf71f08 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Wed, 17 Jun 2020 15:06:40 -0500 Subject: VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes --- Source/Core/VideoCommon/VertexShaderManager.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp') diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 6c65a86efa..d9c44d767c 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -449,9 +449,6 @@ void VertexShaderManager::SetConstants() dirty = true; } - - // Handle a potential config change - g_freelook_camera.SetControlType(Config::Get(Config::GFX_FREE_LOOK_CONTROL_TYPE)); } void VertexShaderManager::InvalidateXFRange(int start, int end) -- cgit v1.2.3