From c756025902be856e87894e128073192224adab17 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 16 Oct 2015 22:52:38 -0400 Subject: Core: Move a global into a namespace --- Source/Core/VideoCommon/VertexShaderManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp') diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 2e06a5f267..8c8f08b154 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -443,9 +443,9 @@ void VertexShaderManager::SetConstants() { bool viewport_is_4_3 = AspectIs4_3(xfmem.viewport.wd, xfmem.viewport.ht); if (AspectIs16_9(rawProjection[2], rawProjection[0]) && viewport_is_4_3) - g_aspect_wide = true; // Projection is 16:9 and viewport is 4:3, we are rendering an anamorphic widescreen picture + Core::g_aspect_wide = true; // Projection is 16:9 and viewport is 4:3, we are rendering an anamorphic widescreen picture else if (AspectIs4_3(rawProjection[2], rawProjection[0]) && viewport_is_4_3) - g_aspect_wide = false; // Project and viewports are both 4:3, we are rendering a normal image. + Core::g_aspect_wide = false; // Project and viewports are both 4:3, we are rendering a normal image. } SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]); -- cgit v1.2.3