From 5a660c27bc0188727c3c56f957938eda87cd89da Mon Sep 17 00:00:00 2001 From: degasus Date: Tue, 4 Feb 2014 10:45:38 +0100 Subject: rename UpdateViewport to SetViewport like all others setters in RenderBase.h --- Source/Core/VideoCommon/VertexShaderManager.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp') diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 4632d098c4..169de08e4e 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -18,6 +18,7 @@ #include "XFMemory.h" #include "VideoCommon.h" #include "VertexManagerBase.h" +#include "RenderBase.h" #include "RenderBase.h" float GC_ALIGNED16(g_fProjectionMatrix[16]); @@ -173,8 +174,6 @@ static void ViewportCorrectionMatrix(Matrix44& result) result.data[4*1+3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f; } -void UpdateViewport(); - void VertexShaderManager::Init() { Dirty(); @@ -373,7 +372,7 @@ void VertexShaderManager::SetConstants() constants.depthparams[1] = xfregs.viewport.zRange / 16777216.0f; dirty = true; // This is so implementation-dependent that we can't have it here. - UpdateViewport(); + SetViewport(); // Update projection if the viewport isn't 1:1 useable if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports) -- cgit v1.2.3 From 647aad0a19acc2a7bcb637160bb43d794771ed41 Mon Sep 17 00:00:00 2001 From: degasus Date: Sat, 15 Feb 2014 18:57:55 +0100 Subject: inline SetViewport into VertexShaderManager --- Source/Core/VideoCommon/VertexShaderManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp') diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 169de08e4e..f39bd6231f 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -372,7 +372,7 @@ void VertexShaderManager::SetConstants() constants.depthparams[1] = xfregs.viewport.zRange / 16777216.0f; dirty = true; // This is so implementation-dependent that we can't have it here. - SetViewport(); + g_renderer->SetViewport(); // Update projection if the viewport isn't 1:1 useable if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports) -- cgit v1.2.3