From 2d21a9920577b8c827d056d9a5e03dcf026ae6e1 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Wed, 29 Oct 2025 01:21:30 -0500 Subject: VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. --- Source/Core/VideoCommon/VideoBackendBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp') diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp index 23d9d6e7f4..7eeefb7187 100644 --- a/Source/Core/VideoCommon/VideoBackendBase.cpp +++ b/Source/Core/VideoCommon/VideoBackendBase.cpp @@ -43,7 +43,6 @@ #endif #include "VideoCommon/AbstractGfx.h" -#include "VideoCommon/Assets/CustomResourceManager.h" #include "VideoCommon/AsyncRequests.h" #include "VideoCommon/BPStructs.h" #include "VideoCommon/BoundingBox.h" @@ -59,6 +58,7 @@ #include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/Present.h" +#include "VideoCommon/Resources/CustomResourceManager.h" #include "VideoCommon/TMEM.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VertexLoaderManager.h" -- cgit v1.2.3