From b93b7ec419464432e03dd91b5b6c61a984a38a4a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Wed, 7 Nov 2018 19:00:24 +0100 Subject: Fix the widescreen hack for Wii games with 4:3 forced in game INI --- Source/Core/VideoCommon/VideoConfig.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index b4da204fe4..cc14b191fd 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -62,8 +62,9 @@ void VideoConfig::Refresh() bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK); const AspectMode config_aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO); + suggested_aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO); if (config_aspect_mode == AspectMode::Auto) - aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO); + aspect_mode = suggested_aspect_mode; else aspect_mode = config_aspect_mode; bCrop = Config::Get(Config::GFX_CROP); -- cgit v1.2.3