From 56fce3ba8a8a3645da0250fbac91b9940e45cf8c Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Mon, 26 Sep 2022 15:30:56 -0700 Subject: Software: Remove dedicated texture/frame dumping infrastructure Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead. --- Source/Core/VideoCommon/VideoConfig.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index e13e8d96ac..91e0550715 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -104,12 +104,6 @@ void VideoConfig::Refresh() iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS); iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS); - bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS); - bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES); - bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES); - drawStart = Config::Get(Config::GFX_SW_DRAW_START); - drawEnd = Config::Get(Config::GFX_SW_DRAW_END); - bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING); iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY); sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER); -- cgit v1.2.3