From 613c4563c288b5b73b2f1defb23ad645cef97bee Mon Sep 17 00:00:00 2001 From: DevJPM Date: Thu, 3 Jun 2021 16:03:37 +0200 Subject: VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry --- Source/Core/VideoCommon/VideoConfig.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 9cdf1256f7..5e833a4244 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -10,6 +10,7 @@ #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Movie.h" +#include "VideoCommon/DriverDetails.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" @@ -204,8 +205,17 @@ u32 VideoConfig::GetShaderPrecompilerThreads() const if (!backend_info.bSupportsBackgroundCompiling) return 0; + const bool bugDatabaseSupported = + backend_info.api_type == APIType::OpenGL || backend_info.api_type == APIType::Vulkan; + // DirectX has always worked in our tests in PR#9414 + const bool multiThreadingWorking = + !bugDatabaseSupported || + !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION); + if (iShaderPrecompilerThreads >= 0) return static_cast(iShaderPrecompilerThreads); - else + else if (multiThreadingWorking) return GetNumAutoShaderPreCompilerThreads(); + else + return 1; } -- cgit v1.2.3