From 7ec6d116e8ee94bee8bdecf2bf2801ea45f09432 Mon Sep 17 00:00:00 2001 From: Bryan Jacobs Date: Thu, 15 Aug 2024 17:20:00 +1000 Subject: Graphics: Adapt aspect ratio when SBS/TAB 3D is used Adds support for choosing to present the full resolution independently to each eye when using side-by-side or top-and-bottom 3D. --- Source/Core/VideoCommon/VideoConfig.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index efa159795c..8ca1f4ec63 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -171,6 +171,7 @@ void VideoConfig::Refresh() color_correction.fHDRPaperWhiteNits = Config::Get(Config::GFX_CC_HDR_PAPER_WHITE_NITS); stereo_mode = Config::Get(Config::GFX_STEREO_MODE); + stereo_per_eye_resolution_full = Config::Get(Config::GFX_STEREO_PER_EYE_RESOLUTION_FULL); iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH); iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE); bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES); -- cgit v1.2.3