From b816ee1f79a6c4f8a2f05f0da91a936ee2d44fff Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Fri, 2 Jan 2015 15:27:37 +0100 Subject: VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. --- Source/Core/VideoCommon/VideoConfig.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 5448d0c4b0..b9bf69bf9d 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -42,7 +42,7 @@ VideoConfig::VideoConfig() // Game-specific stereoscopy settings bStereoEFBMonoDepth = false; iStereoDepthPercentage = 100; - iStereoConvergencePercentage = 100; + iStereoConvergenceMinimum = 0; } void VideoConfig::Load(const std::string& ini_file) @@ -191,7 +191,7 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth); CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage); - CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage); + CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum); CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); -- cgit v1.2.3