From c583cac5681409222c4557e48cbad8caedc17c4d Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Mon, 22 Feb 2021 19:03:06 -0800 Subject: Hack to hide debug cubes in Super Mario Sunshine ... while not breaking other games. --- Source/Core/VideoCommon/VideoConfig.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 9ed9a599e4..db0845a643 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -158,6 +158,7 @@ void VideoConfig::Refresh() bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES); bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING); iEFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE); + iMissingColorValue = Config::Get(Config::GFX_HACK_MISSING_COLOR_VALUE); bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE); -- cgit v1.2.3