From 8a3b8a925ee57c6538142758328416471aae42fa Mon Sep 17 00:00:00 2001 From: "Admiral H. Curtiss" Date: Mon, 14 Nov 2022 06:01:19 +0100 Subject: Core: Add option to force linear texture filtering. --- Source/Core/VideoCommon/VideoConfig.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 4e66c9d822..9769b46668 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -111,7 +111,7 @@ void VideoConfig::Refresh() iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS); iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS); - bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING); + texture_filtering_mode = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING); iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY); sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER); bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR); -- cgit v1.2.3