From d62dcd397d500d7b83b0994dadc189cae766361d Mon Sep 17 00:00:00 2001 From: Stenzek Date: Mon, 31 Jul 2017 23:21:38 +1000 Subject: VideoConfig: Drop force vertex/pixel ubershader settings This was mainly included for debugging, but could end up being confusing for users, as well as polluting the GL program cache with a mix of uber and specialized shaders if the option was changed. --- Source/Core/VideoCommon/VideoConfig.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index c277386f71..e643937764 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -99,8 +99,6 @@ void VideoConfig::Refresh() bPrecompileUberShaders = Config::Get(Config::GFX_PRECOMPILE_UBER_SHADERS); iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS); iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS); - bForceVertexUberShaders = Config::Get(Config::GFX_FORCE_VERTEX_UBER_SHADERS); - bForcePixelUberShaders = Config::Get(Config::GFX_FORCE_PIXEL_UBER_SHADERS); bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC); bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE); -- cgit v1.2.3