From f9c829c7f711efadea1db7aabb51c703380fa03a Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 25 Feb 2018 17:56:09 +1000 Subject: OGL: Re-implement async shader compiling --- Source/Core/VideoCommon/VideoConfig.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoCommon/VideoConfig.cpp') diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 771adf60bf..d8c0dfaa6c 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -187,8 +187,7 @@ static u32 GetNumAutoShaderCompilerThreads() u32 VideoConfig::GetShaderCompilerThreads() const { - // videocommon shader cache is currently broken on OGL, needs multiple contexts. - if (backend_info.api_type == APIType::OpenGL) + if (!backend_info.bSupportsBackgroundCompiling) return 0; if (iShaderCompilerThreads >= 0) @@ -199,8 +198,7 @@ u32 VideoConfig::GetShaderCompilerThreads() const u32 VideoConfig::GetShaderPrecompilerThreads() const { - // videocommon shader cache is currently broken on OGL, needs multiple contexts. - if (backend_info.api_type == APIType::OpenGL) + if (!backend_info.bSupportsBackgroundCompiling) return 0; if (iShaderPrecompilerThreads >= 0) -- cgit v1.2.3