From 7698d85a8ef19cf5a6ea830b3909bcd9db4b5b5f Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Sat, 27 Nov 2010 11:11:05 +0000 Subject: DX11: - Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource(). - Fix EFB access when MSAA is enabled. - Implement the "force linear filtering" option. - Compile shaders using shader model 4.1 or 5.0 if available. - Some minor cleanups. Who cares about DX9 and OGL anyway :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/VideoCommon.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoCommon') diff --git a/Source/Core/VideoCommon/Src/VideoCommon.h b/Source/Core/VideoCommon/Src/VideoCommon.h index 43cac32e74..3dddf0420b 100644 --- a/Source/Core/VideoCommon/Src/VideoCommon.h +++ b/Source/Core/VideoCommon/Src/VideoCommon.h @@ -146,8 +146,6 @@ struct TargetRectangle : public MathUtil::Rectangle #define LOG_VTX() -bool IsD3D(); - typedef enum { API_OPENGL, -- cgit v1.2.3