From fdbc2883ef3984f9f766aaca0dbae0cf3844e8d2 Mon Sep 17 00:00:00 2001 From: Martino Fontana Date: Mon, 9 Feb 2026 19:08:53 +0100 Subject: VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter) Split from #14293. It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference. --- Source/Core/VideoCommon/VideoConfig.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon') diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index 3f82e3afe7..2d0ab116a1 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -364,7 +364,8 @@ struct VideoConfig final } bool UseGPUTextureDecoding() const { - return g_backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding; + return g_backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding && + !bArbitraryMipmapDetection; } bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; } bool ManualTextureSamplingWithCustomTextureSizes() const -- cgit v1.2.3