From f33cd7cbbd3daefe8e12593d19e2eb310a10069f Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 24 Jan 2011 11:57:17 +0000 Subject: DX11 code maintenance, part 5: Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/NativeVertexFormat.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core') diff --git a/Source/Core/VideoCommon/Src/NativeVertexFormat.h b/Source/Core/VideoCommon/Src/NativeVertexFormat.h index 7492dcaee0..8bd522e482 100644 --- a/Source/Core/VideoCommon/Src/NativeVertexFormat.h +++ b/Source/Core/VideoCommon/Src/NativeVertexFormat.h @@ -94,7 +94,7 @@ public: virtual ~NativeVertexFormat() {} virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0; - virtual void SetupVertexPointers() const = 0; + virtual void SetupVertexPointers() = 0; virtual void EnableComponents(u32 components) {} int GetVertexStride() const { return vertex_stride; } -- cgit v1.2.3