From 3311434d41021884dac616f5428aa528c9ec7979 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sat, 15 Aug 2009 14:34:52 +0000 Subject: NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked LLE: warning fix (would linux hate {} ? ) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3987 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_DSP_LLE/Src/DSPDebugInterface.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Plugins/Plugin_DSP_LLE/Src/DSPDebugInterface.cpp') diff --git a/Source/Plugins/Plugin_DSP_LLE/Src/DSPDebugInterface.cpp b/Source/Plugins/Plugin_DSP_LLE/Src/DSPDebugInterface.cpp index 1c969b606e..acc14d8923 100644 --- a/Source/Plugins/Plugin_DSP_LLE/Src/DSPDebugInterface.cpp +++ b/Source/Plugins/Plugin_DSP_LLE/Src/DSPDebugInterface.cpp @@ -87,7 +87,7 @@ void DSPDebugInterface::setBreakpoint(unsigned int address) int real_addr = DSPSymbols::Line2Addr(address); if (real_addr >= 0) { if (dsp_breakpoints.Add(real_addr)) - ; + {} } } @@ -96,7 +96,7 @@ void DSPDebugInterface::clearBreakpoint(unsigned int address) int real_addr = DSPSymbols::Line2Addr(address); if (real_addr >= 0) { if (dsp_breakpoints.Remove(real_addr)) - ; + {} } } -- cgit v1.2.3