From 7698d85a8ef19cf5a6ea830b3909bcd9db4b5b5f Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Sat, 27 Nov 2010 11:11:05 +0000 Subject: DX11: - Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource(). - Fix EFB access when MSAA is enabled. - Implement the "force linear filtering" option. - Compile shaders using shader model 4.1 or 5.0 if available. - Some minor cleanups. Who cares about DX9 and OGL anyway :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp') diff --git a/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp index 8d6efb673d..ca2c16d431 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp @@ -172,7 +172,7 @@ void XFBSource::Draw(const MathUtil::Rectangle &sourcerc, const MathUtil::Rectangle &drawrc, int width, int height) const { D3D::drawShadedTexSubQuad(tex->GetSRV(), &sourcerc, - texWidth, texHeight, &drawrc, PixelShaderCache::GetColorCopyProgram(), + texWidth, texHeight, &drawrc, PixelShaderCache::GetColorCopyProgram(false), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); } @@ -193,7 +193,7 @@ void XFBSource::CopyEFB() D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), sourceRc.AsRECT(), Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(), - PixelShaderCache::GetColorCopyProgram(), VertexShaderCache::GetSimpleVertexShader(), + PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), -- cgit v1.2.3