From 80247835020092c598fcee519f77e7d581b4d146 Mon Sep 17 00:00:00 2001 From: Nolan Check Date: Thu, 12 May 2011 02:14:45 +0000 Subject: Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp') diff --git a/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp index e1a0c9e32e..a052567102 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp @@ -54,8 +54,8 @@ D3DTexture2D* FramebufferManager::GetResolvedEFBDepthTexture() FramebufferManager::FramebufferManager() { - const unsigned int target_width = Renderer::GetFullTargetWidth(); - const unsigned int target_height = Renderer::GetFullTargetHeight(); + const unsigned int target_width = Renderer::GetTargetWidth(); + const unsigned int target_height = Renderer::GetTargetHeight(); DXGI_SAMPLE_DESC sample_desc = D3D::GetAAMode(g_ActiveConfig.iMultisampleMode); // EFB color texture - primary render target @@ -221,7 +221,7 @@ void XFBSource::CopyEFB(float Gamma) D3D::SetLinearCopySampler(); D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), sourceRc.AsRECT(), - Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(), + Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),Gamma); -- cgit v1.2.3