From 80247835020092c598fcee519f77e7d581b4d146 Mon Sep 17 00:00:00 2001 From: Nolan Check Date: Thu, 12 May 2011 02:14:45 +0000 Subject: Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp') diff --git a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp index f8c6db0d36..542cb2bf0e 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp @@ -130,7 +130,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo // Create texture copy D3D::drawShadedTexQuad( (srcFormat == PIXELFMT_Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(), - &sourcerect, Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(), + &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), (srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); -- cgit v1.2.3