From ccbc1feb0bc7c63cb6c06434d4d0620bef3ac67e Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sat, 19 Jun 2010 16:22:24 +0000 Subject: D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp') diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp index 99d9944170..27f40dd326 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp @@ -333,12 +333,10 @@ void GFXDebuggerDX9::OnClearTextureCacheButton(wxCommandEvent& event) void GFXDebuggerDX9::OnClearVertexShaderCacheButton(wxCommandEvent& event) { - VertexShaderCache::Clear(); } void GFXDebuggerDX9::OnClearPixelShaderCacheButton(wxCommandEvent& event) { - PixelShaderCache::Clear(); } void UpdateFPSDisplay(const char *text); -- cgit v1.2.3