From 5129341a9cd08da1f7d004d0f8242f3555844443 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Mon, 27 Oct 2008 21:38:30 +0000 Subject: Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp') diff --git a/Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp b/Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp index 009893fa9d..fcf8346d36 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/OpcodeDecoding.cpp @@ -29,7 +29,7 @@ #include "Common.h" #include "Statistics.h" #include "Profiler.h" -#include "VertexHandler.h" +#include "VertexManager.h" #include "TransformEngine.h" #include "OpcodeDecoding.h" #include "TextureCache.h" @@ -288,9 +288,9 @@ static void Decode(void) int vsize = vtxLoader.GetVertexSize(); vtxLoader.RunVertices(numVertices); - // draw vertices + // add vertices int primitive = (Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT; - CVertexHandler::DrawVertices(primitive, numVertices, &tempvarray); + VertexManager::AddVertices(primitive, numVertices, &tempvarray); } else { -- cgit v1.2.3