From c65bfbdf7b62d263fcfbb097987405ad9bbc7a25 Mon Sep 17 00:00:00 2001 From: Rodolfo Osvaldo Bogado Date: Fri, 5 Feb 2010 21:55:02 +0000 Subject: To avoid confusion added SSAA modes to the drop down this. there are only to SSAA modes 1.5x and 2x as they give the best result. please test and let me know the results git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5017 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp') diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp index c79daa74e3..3c7ba3d8d3 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp @@ -525,7 +525,7 @@ have_texture: D3DFORMAT bformat = FBManager::GetEFBDepthRTSurfaceFormat(); - if(!bFromZBuffer && g_ActiveConfig.iMultisampleMode > 2) + if(!bFromZBuffer && g_ActiveConfig.iMultisampleMode > 0) { D3D::drawShadedTexQuad(read_texture, &sourcerect, -- cgit v1.2.3