From b20176b74f28c05ec62ac8bbaeb80ff0ae6bb119 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Wed, 30 Nov 2011 21:00:21 -0600 Subject: Add in GLSL setting again. PS and VS making. Untested and won't work for now. Add in program shader cache files. Readd NativeVertexFormat stuffs. Add in PS and VS cache things. SetShaders in places. Fixed EFB cache index computations in OpenGL renderer. The previous computation was very likely to go out of array bounds, which could result in crashes on EFB access. Also, the cache size was rounded down instead of up. This is a problem since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64). --- .../Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) (limited to 'Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp') diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp index 9fa3281b19..c83c976fb2 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp @@ -19,6 +19,7 @@ #include "x64Emitter.h" #include "ABI.h" #include "MemoryUtil.h" +#include "ProgramShaderCache.h" #include "VertexShaderGen.h" #include "CPMemory.h" @@ -191,8 +192,15 @@ void GLVertexFormat::SetupVertexPointers() { if (vtx_decl.num_normals >= 1) { glNormalPointer(VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[0])); if (vtx_decl.num_normals == 3) { - glVertexAttribPointer(SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[1])); - glVertexAttribPointer(SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[2])); + GLint varLocation1 = SHADER_NORM1_ATTRIB, varLocation2 = SHADER_NORM2_ATTRIB; + if(g_ActiveConfig.bUseGLSL){ + varLocation1 = OGL::ProgramShaderCache::GetAttr(0); + varLocation2 = OGL::ProgramShaderCache::GetAttr(1); + } + if(varLocation1 > 0) + glVertexAttribPointer(varLocation1, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[1])); + if(varLocation2 > 0) + glVertexAttribPointer(varLocation2, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[2])); } } @@ -216,7 +224,11 @@ void GLVertexFormat::SetupVertexPointers() { } if (vtx_decl.posmtx_offset != -1) { - glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.posmtx_offset)); + GLint varLocation = SHADER_POSMTX_ATTRIB; + if(g_ActiveConfig.bUseGLSL) + varLocation = OGL::ProgramShaderCache::GetAttr(2); + if(varLocation > 0) + glVertexAttribPointer(varLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.posmtx_offset)); } #endif } -- cgit v1.2.3